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A jam submission

Galduen of the voidView game page

Submitted by BlueSandDev — 2 days, 23 hours before the deadline
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Galduen of the void's itch.io page

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Comments

Submitted

Hello! I really like the concept of the game, and the art of the characters. I enjoyed the "banter" of the character dialogue on the tutorials too.

On my first try, I was following the tutorial, but then my first mission failed, and I got stuck, as other comments have also mentioned here. There are a couple of mistypes on the dialogue, so you might want to run those over some program to fix them out. Even Word spell correction would do. 

Found a visual bug on the tutorial where the character portraits appears over the button:

After I got my second mission, I tought I had soft locked myself again. But ended up figuring I had to create a new prove? It got me really confused. I think the game wants me to build multiple proves, with new technology as it gest researched? That should be better informed to the player somehow. And perhaps we should have a visual indicator that we already have some proves on space?


At this point, I got new missions, but just simply could not get to do them. I tried creating new proves, but there was just no way to progress, and no further researched to do, so I just gave up.

I think you have an interesting game here, but needs a lot of work on testing, to make sure players can properly learn how to play, as this concept seems quite novel. 

I'll look forward to see how it develops!

(1 edit)

(ok posting to the correct dd now)

https://drive.google.com/file/d/1ppPdkbXyC8_nSTA_ddd5b1As76kxO_O4/view?usp=shari...

Here's my playthrough! I didn't get very far I guess. Somehow my research wasn't finishing? It feels like there's an interesting game here I just couldn't get to it.

(edit: I'll have to delete the video after a week to free up space)

Submitted

i think it's finally time that you add some SFX
not simply for the "juice" factor, but most importantly because they are fundamental feedback to let players know that a button was successfully pressed, a ship design was saved, a research is started, a research is completed, a probe is in orbit etc
aside from that, occasionally i have add UI elements covering the dialog screen, or character portraits covering buttons to press. ideally, things that are of utmost importance to the player to know (buttons, dialogue etc) should always be in foreground compared to more background elements for flavour.

played for a bit at : https://www.twitch.tv/videos/2344376135

started at 3:30:40 

looks like missions dont spawn if you fail a mission, leading to people being stuck. it took a bit of retries but the fun is there, you just have to work for it.

there needs to also be more details for things like the research page and mission failure states (just tell us the fail % so we can pick 'safe' contracts). despite the typos i'm interested in the story beats (like the choice popups, those are cool). bit by bit the game advances and the fun increases, just need to clean up all possible softlocks w/ missions when possible. maybe also some kind of passive research bonus so you don't get locked out of research..? or just always have research missions possible.

still fun. keep it up.

Developer

when tok release?

soon

Submitted

Got stuck on the first tutorial mission

Submitted

What a strange and mysterious game!

I like the overall presentation, music, and style, it's very groovy!

UI feels extremely unintuitive. I haven't had my coffee, but I was never really sure what to click next, and wasn't sure what was happening most of the time. I restarted the game once because I thought I was softlocked, only to realize I needed to speed up time.

If time is paused, it should not start up again when you enter/exit menus.

Was I actually softlocked at the end here?

Submitted

I'm trying to play this but I keep soft-locking myself. There's some visual bugs. Also, I think the UI looks too harsh. Otherwise I liked the simulation of the orbits. You could definitely build upon this.

Submitted

The art for this is really nice, but the gameplay seems to have a lot of softlocks, or at least cases that seem like softlocks and I just don't know how to progress. 

After the initial tutorial on setting up the mission to reach Lagrangian, I did the research as part of the tutorial and didn't know what to do afterward, probably because that flow of Research -> New Ship is never really shown beforehand. Anyway, after figuring that out I managed to start the mission to orbit Galduen, but it failed and now I don't have any new contracts to take.

Developer(+1)

Yay, a lot of sotflock cases are possible as the gameplay is still proto, didn't thought you could softblock the tuto. Thank for playing