Wow, a very polished entry ! i have to admit i couldn't finish it, but it's very solid, no bug, good level design, a good idea and a good use of the theme, well done ♥
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Two Slimentions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.486 | 4.486 |
Overall | #8 | 3.919 | 3.919 |
Theme | #17 | 3.892 | 3.892 |
Gameplay | #18 | 3.541 | 3.541 |
Audio | #51 | 3.000 | 3.000 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art
Yes, every piece of art in the game (except for the font) was by us.
Audio
Yes, we created the one song in the game.
Comments
Very solid entry, the game looks amazing, the amount of content is great, and the gameplay is very polished. I don't really get why you used those bindongs tho, I just couldn't get use to use JKL x)
Anyway excellent entry, one of the best of the jam for sure!
Hey mate. Some feedback:
- Firstly, wow your game looks amazing. ( I'm biased because I liked limited palettes but okay )
- Please let me use WASD, SPACE and the mouse too.
- It was kind of confusing at first as I did not understand why I couldn't go to the other dimension.
- The buttons were kind of hard to see at first. Furthermore, having to shoot at the "Box" on top of the button on level 4 was also unintuitive.
- I don't feel like making the player randomly have one health ( talking about levels Adaptive Flipability, Use that Spiked Helme, Drop the Bass ) was a good idea.
- On level "Drop the Bass", I found the fact that enemies will enter the box if you don't time the switch correctly.
- I wish the game itself would have music.
Overall a good game but a bit unintuitive at times:
Thanks for the very in-depth review! I'll go over each point one by one.
- Thanks! I've been trying to do more limited palette games!
- WASD is already supported, but I'll add Space for jumping if I do get around to making an update.
- That's definitely one of the biggest flaws of the game I think. If I update I'll probably completely remake that part by showing you why you can't flip in a much better way.
- That's a really big problem and I'm unsure how to solve it due to the limited palette. I'd love to take suggestions though!
- That's perfectly fair! I was trying to make sure the enemies would be threatening enough, but I guess it didn't work out!
- That wasn't intentional, but it made the level really interesting, so I kept it in and made the final level around that concept.
- My composer ran into a lot of trouble unfortunately, so we could only get the main theme done.
I'm glad you had fun with it, even with my absolutely horrid level design!
Great game! the artwork is really impressive! This mono color pallete really do make it seem like two totally different dimensions alltogether!
I would consider to make the controls a more intuitive. Such as using spacebar or even W to jump. Also, in some stages, the boxes that press the buttons would get stuck when swapping dimensions. Since we don't have a way to pull them, they get cornered into the walls, The only way to fix it is resetting the whole stage which can be a little frustrating.
at one time, I swapped dimensions and the box overlapped with the red dimension and got destroyed. That's great that you implemented that, great detail to attention, but then I realized I destroyed the box... forever. A box respawn would be great to fix all those issues without resetting the stage!!
Other than that, I had a really good time playing it!
Unique game. But the controls killed me. You can have space as a jump. I got confused and kept pressing c or x instead of z.
The art style is absolutely beautiful and the gameplay is easy to understand despite being an intricate premise - really wonderful work bringing this all together!
Love the game! The art style is just fantastic! A very good approach to the theme!
The controls are a bit hard to get it first! But after that, is a very good experience! Congratulations! Good Job!
I loved the art in this game. Controls were a bit strange, but after that fact, I really enjoyed it. Nice Job!
This is a great game! I love it, surprised you managed to do this in only 3 days!
This is a great game! I love it, surprised you managed to do this in only 3 days!
The game is amazing. The fact that this was made in 72hours is amazing. You could release it right now and nobody would know it was made in a jam. The only downside is the audio, i felt it was... not the best. Theme? Visuals? 5/5. Gameplay 4/5, rough in few places.
Amazing game, EquippedHats!
I love the visuals and the idea, but some of the level design was kind of whack. Basically the idea of having to restart the level after moving a piece the wrong way.
Very polished art, good movement and gameplay. Reminds me of a Kirby style aesthetic. Could do with more music and less sharp sound effects, but overall great. Sometimes the reason for switching sides felt a little lost/not well incorporated, but other than that really good.
Cool implementation :) The visuals are very nice! Remind me of Kirby's Dreamland :P
Cool game. Visuals are very good and the dimension jumping concept is cool
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