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Cartridge Partridge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #44 | 4.026 | 4.026 |
Presentation (graphics, audio) | #69 | 4.105 | 4.105 |
Fun | #110 | 3.447 | 3.447 |
Originality | #126 | 3.658 | 3.658 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Cartridge Partridge uses different modes of gameplay.
The "Master Mode" Gameplay uses this mode-switching as a mechanic, where any given mode needs to interface with the challenges of every other mode.
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Comments
It was a fun experience !
Wow, this game is insanely polished. Love the presentation of each game, and the retro console vibe. All the pixel art, special effects, music, and sound effects are on point. My only note is that I think Z is an odd choice for the action key, would've been nice to be able to use spacebar. Other than that, absolutely loved it!
Great game! Loved the modes
Loved the different aesthetics blending into a cohesive theme to form a whole game. We also took a similar mini-game mode approach, and we're so glad others were thinking about it the same way we were! Really creative presentation, and the music and sound design were top notch as well.
Very cool, I love that you successfully combined 5 different games together like that. Your sound effects were glorious.
My main issue with the game was I didn't know "Z" was the menu button until I clicked it enough. If you could just add that to the game's description it might help out other players.
Overall GJ team! The golf one was my favorite!
Very cool gameplay idea! It's def challenging having modes switch so quick and previous modes' enemies still on the map!
Super cool, but I had a weird bug during the golf game, where if you hit an enemy head on, instead of killing the player, it just crashed the game to black.
Good to know, will definitely be looking into fixing the bugs in a post-jam version. Thanks for playing!
I really enjoyed this! Excellent concept, great art, music, and sounds! The enemies carrying over is such a fun mechanic! Great work!
This has been without a doubt the best game I've played so far! So much polish on this and great use of the theme. It's the perfect kind of game for this jam, and it kinda reminded me of those 100 in 1 games I used to get as a kid. The music and UI were very impressive, and the presentation was superb. My favorite game was the golf one - I could see that becoming a full game in itself! Second best would be the flying one, which had some simple but kinda ingenious mechanics.
A very cool job, it's a shame I can't get past the second 'cartridge,' but it looks like a winning effort.
The UI is super cool for this game! I was pretty confused whenever the game changed suddenly after scoring 5 though, since I had never seen the next gameplay style & all of the previous enemies were still there. My favorite mode was the last one, it had fun gameplay!
especially enjoy that the enemies carry over, adds some replayability to different game modes.
Love it! Love that the different modes bleed into each other. Solid submission.
This is a 5/5 in everything for me. Congratulations!
Love the concepts behind this game, the different arcade games are very charming as well. I just wish it were a bit easier to play! Maybe I'm just a bad gamer haha. Well done!
This mechanic of switching between different arcade games is extremely interesting and I loved every second of it.
the way the enemies work in every mode is very clever and the game has a nice level of challenge.
Presentation as well is great, just wish there was a bit more music.
Great game overall.
I like the concept of this! But the controls and enemy AI could do a little better; most of the time when I die I felt I was rigged instead of having it as my own fault.
The effects when we collect the objective could be toned down, it's a bit too much and I thought I was actually getting attacked by enemy instead and gave the wrong signal to my brain. Rather than "I did it" it felt like I was dying.
I love the TV and console. Oh, and the UI for the level select and volume too! It's really does feel good. Great job in that!
At the start a lot of the character's gravity felt too floaty for me, but once I got into master mode it made sense as it helps to reallocate when there are a lot of enemies in the screen. The best part is definetly how you guys put so much different enemies and make them all work on all the modes. Great work!
My favorite of the bunch that I've played, such a cute game with aesthetics that remind me of playing on an old TV.
Really fun to go for high scores!
Great Stuff!