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GEMINI PRIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.514 | 4.514 |
Presentation (graphics, audio) | #21 | 4.514 | 4.514 |
Originality | #74 | 3.919 | 3.919 |
Fun | #108 | 3.459 | 3.459 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game has different MODES that are chosen randomly, on a per level basis. The modes ultimately determine how a attempt is played, and how you control the game! It also fits into the story.
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Comments
(I'm here from scratch, I'm good_names_are_gone) This thing is fire lol.
did you use a color palette?
Yes, the NES Shovel knight palette!
ok! Thank you!
amazing presentation and tight level design. Also the soundtrack reminds me of shovel knight's.
Thank you so much!
The game could stand to be less difficult but it's a very good idea.
Thank you, maybe in the future I'll find a playtester who hasn't platinumed Celeste lol. That might help with the difficulty...
Amazing presentation and a fun idea, the art/audio/UI/ is nearly perfect! Unfortunately, the gameplay is so hard I lost motivation to complete it. Some of the mode combinations are pretty much impossible, like king mode + slime mode in the tight levels. I'd love to see the quality of this game paired with a more approachable level of difficulty, because damn! It looks so good! Best of luck to you developers.
Thank you so much! Don't worry, you're not alone in saying it's really difficult, because it is. I think it's difficult and I created the character controller.
This game is really great in a lot of aspects, but unfortunately the RNG is what makes this game near impossible for me to beat. No matter what I did I'd keep getting jump king with spicy floor or jump king with sticky floor and the game became unreasonably difficult. The game just needs better balancing, like if I was given recoil mode I couldn't beat any of the levels given, but when I'm given the normal mode the game becomes a cake-walk. Overall, the game is really awesome in almost every regard, just balance the levels and modes to ensure you don't have people raging haha. Other than that though, well done!
Thanks for the feedback, and yes the game is hard. :)
This game really is polished to a shine! I really wanted to keep playing, but I couldn't get past level 4. The RNG beat me. I just couldn't get better at jumping if I only got jumping every 4 tries, and I couldn't improve with the jetpack if I only got it every 3, you know? Also, the pun "send me to my moon" did not go unnoticed, great work. I really liked the artstyle and sound design, and the fact the game was made in Godot. You even added a cutscene! This is a great entry.
Thanks for the constructive criticism. There is another small cutscene at the end of the game ;)
Graphics and audio were on point!
As for how it played, it felt like the game was asking for a lot more precision than the controls were providing. Even on level 1, it was very difficult to course correct jumps. Barely tapping the keys often resulted in over-correction by a deadly margin.
Add the modifiers on top of that and getting even simple jumps done becomes ridiculously arduous. Maybe that was the point, but it felt like it went too far.
The controls probably should have been refined a bit, I agree. The player's speed should definitely have been reduced a bit! Thanks for the feedback though.
Really well done on the theme and presentation, amazing execution across the board!
Really well done on the theme and presentation, amazing execution across the board!
Thank you so much!
Oh man, that was a ride. I loved a lot of combos, but the best was definitely rhythm spicy mode since you could just chill while enemies died, but flying enemies were still a challenge you had to deal with. Level 12 was an insane leap in difficulty and a lot of the powerups I just instakilled myself on, but was eventually able to get a solid seed of sticky, rhythm, standard, standard which was super doable (essentially a perfect seed. Only thing else I came close with was rhythm, spicy, reverse, standard which was also pretty easy). A lot of creativity in this; the art is beautiful, soundscape was great, really polished work. Definitely the best game I've played in this jam so far (and the longest with a 30min playtime haha). If only Sonny and Ookie could meet up ;)
I (we) are glad you enjoyed the game so much! Congrats on beating such a challenging game!
Congrats on beating it! Thanks for sticking all the way through lol. Maybe Sonny and Ookie team up in the sequel????
I had a lot of fun trying this one out. My only problem with it is that sometimes it feels like you're just spinning the wheel until you get a combo of modifiers that's possible. I think having some modifiers being mutually exclusive would be a good idea, and maybe decreasing the amount active at one time. Otherwise I really enjoyed the clean artstyle and sound design. Good work!
The modes are technically mutually exclusive, for instance, you can't get king mode and recoil mode. It does tend to get chaotic fast, though!
Very fun game! A little bit frustrating a times though :/ i kinda stopped at level 10. I really dig the presentation though, and it all felt very smooth and juicy, well done on the polish!
Very well made game! It was fun!