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How does your game represent "Power"?
The game revolves around a small maintenance robot named Horti recharging giant lemon batteries in a futuristic greenhouse. Each level has one lemon battery that the player must charge in order to continue. The player must manage the total charge of the lemons, the speed the lemons are charging at, and the reserve power of the greenhouse all at once in order to succeed.
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Comments
great game loop, had a blast keeping the lemon bar full. :3
Hell yeah! thanks again for the interview, was a ton of fun :)
>:3
Aesthetic, check. Gameplay, check. Music, check. Sound effects, check. I really enjoyed this game it was fun! The movement is also so smooth and feels just good to control. Fantastic job, I can't believe you pulled this off in a week!
Feels so nice on a controller, really well done! The art is lovely and the levels are sufficiently challenging. Great sound effects as well, made the jumping that much more satisfying
Hell yeah!!! Happy you liked it :)
> Make a game about lemons
> It's incredibly juicy
Looks great, feels great, and is very fun to play. Loved that most of the levels had either multiple routes to manage the blocks or a very satisfying golden path. Marvelous job!
Thank you for the kind words! It means a lot. :)
nice one! great aesthetic, feels and looks awesome
TYSM for the kind words!
That was super cool! The color scheme was really great, the sprites and their squashing and stretching really helped added to the snappy controls, the music was super groovy for sure. Nice to make a game about getting in the groove of a loop and then throwing a wrench into it with the last few stages diverting your path and making you need to switch it up! Fun little game. :D
TYSM!!! I'm happy that you liked it :)
Groovy, beautiful, and one of the most fun games I've played in this game. I bet this is what it would feel like to play as one of the enemies in my game. There have been a handful of games that I really want to see turned into a full release, and this is one of them! Please keep developing this game after the jam! Great job :)
OMG THANK YOU SO MUCH FOR THE KIND WORDS!!! Comments like this mean the world to me. I'm planning to do a handful of updates after the jam fully ends, including fixes and some new levels, but I'd also like to rework the gameplay a bit to make it all a bit less repetitive :)
really great art. very groovy music. i love the game idea and how well it was executed. theres so much content here too. level designs are really good too. great job.
TYSM!!!! it means a lot :)
This game is really cute and fun. The levels are interesting, especially later in the game. The game isn't short, either!
TYSM!!! It means a ton! :)
Of course, no problem!
Super cute and addictive! Love the art style, the music and Horti's. The clock counting down remembered me of Evangelion and I felt very stressed, as it should be haha, Great job!
Thank you for the kind words!
A Polished, Addictive Arcade Game—Market-Ready and Made by One Person! 🎮🔥
The soundtrack is varied and super groovy 🎶, the level design is carefully crafted and cohesive, and the controls feel smooth and responsive. Everything is polished to perfection, with a beautiful retro aesthetic and a limited color palette making the game easy to sight-read.
It’s dynamic, highly addictive, and always makes you want to push forward to the next level. And there are plenty of them, each just as well-designed! The progression is excellent, the difficulty perfectly tuned ⚖, and everything—from enemy speed to energy loss—feels finely balanced. All of this in a game that’s easy to understand and pick up.
An outstanding entry. 👏 Huge congratulations, Joseph—I’m sold!
Hell yeah! I'm really happy you liked the game! Your kind words mean a ton! :)