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Horti's Rapid RoBotany's itch.io pageRate this game
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How does your game represent "Power"?
The game revolves around a small maintenance robot named Horti recharging giant lemon batteries in a futuristic greenhouse. Each level has one lemon battery that the player must charge in order to continue. The player must manage the total charge of the lemons, the speed the lemons are charging at, and the reserve power of the greenhouse all at once in order to succeed.
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Comments
The art style is beautiful, and you guys did an incredible job of teaching new mechanics! 10/10
Thank you for the feedback!
Game legit is so polished, I could Imagine it being something I picked up on the Nintendo DS Store. Music is such a bop! Character is so cute, art style is absolutely amazing with how everything flows so well. You managed to make everything POP even with the limited color pallet it's absolutely crazy you guys pulled this off so well! Hope you guys move forward with a release!
TYSM!!!
Horti might not be the clean power source we need. But it's the clean power source we deserve
Great colors, music and fun gameplay. Super polished. I would've paid for this game. Great work!
Thank you for the kind words!
Tons of charm! Love the idea and execution, well done!
Thank you so much!!!
This game really delivers on the presentation - I found the smooth and varied screen transitions helped the feel of the game a lot. The moving and jumping is simple but executed cleanly
Thank you for the feedback!!!
The presentation is fantastic. Everything from the music, graphic, to the little starting countdown is top notch. It does feel like a full release game.
Sadly, I find it too boring. I wish more things could be added to shake up the gameplay other than just tedious work of keeping everything powered up. Had to drop it at level 2.
Yeah, that's understandable, the gameplay was a bit of a struggle for me. Thank you so much for your feedback!
It is very well made with a ton of juice and style. I would love more of this!
TYSM!!!
this game reeks of professionalism, im quite jealous haha... its a very unique concept as well! im amazed at the amount of polish presented here! amazing work!!
Thank you so much! Originally this was actually a fnaf-styled game, but I switched it to an arcade platformer at the last minute. Because of that, I was basically just stuck working on polish for the first day or two while I brainstormed how to translate my original mechanics over. They got a bit butchered on the way, but I think what I came up with fits a platformer a lot better!
Very well done. The menu, transitions, sound effects, and graphics are all incredibly well done. Took me a sec to figure out what I was supposed to be doing and a little trial and error to find out at enemy hits decreased power, but a very very solid entry.
I was planning on having a tutorial, but I was running really low on time and it sadly had to be cut down to just some text on the itch page. I'm really happy you liked the game though! Thanks for giving it a try!
This was so much fun!!! The gameplay loop is really solid and is really incentivizing to keep playing even if I lost! The art direction is really cute and I looove the purple, good work y'all! :]
Thanks, but I'm actually a solo dev as of right now lol. I appreciate your kind words :)
One of my favs so far. Only critique is that it ends.
TYSM!!!
This was super fun! Really simple but fun loop. It was a blast to play.
TYSM!!!
Fantastic entry! Super solid gameplay loop, cohesive style/art/vibe, bangin soundtrack; awesome job!
Hell yeah! Thank you so much!
I'd unironically listen to this soundtrack while I work.
That means a lot, even though I didn't actually make the music. It's from a Humble Bundle I got a while back, I do not have a musical bone in my body. I'm planning to get someone for original music in my next project though, which should be nice :)
This is the most polished game i've run across so far, great gameplay loop!
TYSM!!! It means a lot :)
Really liked this one! The art style, including the UI, was beautiful, and I found myself really enjoying the level design and pacing of the game.
Hell yeah, I'm really happy you enjoyed the game! Your nice comment means a ton :)
First off, the game design on display here is exemplary. Each world's unique mechanic was introduced clearly and gradually developed, leading up to that world's climactic final stage which requires mastery of the mechanic. Planning an optimal route through each stage and then executing it is a blast, and the enemy placements (and the timed waterfall gates) did a great job of complicating the routing on the fly. Even though Horti doesn't meet the criteria to be considered a "time attack" game, there's definitely some pseudo-speedrun appeal. Having to wait for an enemy cycle or getting stunned for a brief moment were effective soft fail states that motivated me to improve the route and risk close shaves with enemies to save time. My favorite level was Jumpy Jungle 2, but the quality was great across the board.
All this is to say nothing of the incredible aesthetic touches and sound design that gave Horti a fun and bouncy feel. That bassline kept me grooving until the credits rolled, and I'm sure I'll be booting it up for another playthrough not long from now.
TYSM!!!!! I really appreciate the kind words :)
Beautiful art, buttery smooth controls and game feel, funky soundtrack: This game has it all.
Not to mention it's impressive just how much juice you squeeze out of such simple mechanics. THERE'S SO MANY LEVELS! It's too bad there's no web build, which might turn some people away.
Thank you so much! Originally there was going to be 5 worlds, but I lost a lot of time towards the end and had to cut the last 2. Also for some reason the pause menu kept crashing the html version, so I decided it would be best to just cut that version entirely instead of wrangling with gamemaker until it worked. I'm really happy you enjoyed the game, thanks or the kind words!
really fun game, the movement feels clean and that smooth music makes me want to just leave it open even when im not playing
TYSM!!! It means a ton :)