We love the concept! Having the battery tied to all the mechanics is really fun
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Power Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #87 | 4.000 | 4.000 |
Fun | #246 | 3.167 | 3.167 |
Originality | #362 | 3.190 | 3.190 |
Presentation | #500 | 2.476 | 2.476 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You play as a robot that uses limited power to move. When your power runs out, you can no longer move or act. You also have a dash which you can charge to increase it's power.
Comments
Really fun puzzle game! I'd add a feature to auto restart the level when the cool bot guy leaves the screen but overall, pretty rad! Also a soundtrack or some ambiance would go a long way. Great work!
Really fun platformer! I love your sound design and the gameplay mechanic around limited movement. Relaxing game. Nice work!
Fun idea, some of the levels were quite challenging (the one where I had to constantly recharge after each long jump I probably spent 10 minutes on). Recharging faster definitely would've been nice.
Thanks for playing! That is a common criticism I've seen with this game that I agree with. My intention was to discouraging overcharging, so the player tries to solve the puzzles while charging as little as possible, but still allow them to charge as much as they feel they need to. But I could have made it charge faster while accomplishing the same goals.
That was a good depth of mechanics! I liked how far you could stretch them in the levels.
Simple & fun, nicely done! I enjoyed launching myself w/ the dash ability & getting the hang of how far I'd fly at different charge levels.
I do wish everything were tuned just a little bit faster, esp. the recharge batteries. Waiting for a recharge, especially at the beginning of a level, just kills my momentum.
Nice work - thanks for making this!
Oh wow, one of the rare games where its very clear what to do from start! Gameplay flows nicely, and some levels make you think well - mechanics are clear, just need to figure out ways to use them. Very well designed.
Though feels a bit strange to wait for power to charge when I could have had it from the start - batteries in the middle of the level are fine, but the starting ones don't feel as good.
Great game regardless, thank you for making it, really enjoyed speedrunning through the levels!
Thanks for playing! The idea of batteries at the start is to make the level easier if you find yourself struggling with the power given. It's possible to beat all but 2 levels without touching the first battery, but this could have been made clearer. Glad you enjoyed trying to go as fast as possible!
Cute little roomba! I like the sounds it make when you dash.
Some levels work really well the battery and dash mechanic. Like the one where you dash just enough to make it to another platform, really clever. Some other levels are really punishing, I don’t really get how to finish it.
Some critic, I think the end game screen should be selectable with keyboard. I’m not sure but it seems like I have to use my cursor every time which really annoying I have to play the game using my left hand.
pretty good entry, cool angle of taking the theme. I think there is potential in the whole managing your power via platforming idea, and it seems like you tapped a good bit of it here! good work.
Great use of the theme with the limited power mechanic, it really added a lot more depth to the level design and was so satisfying figuring out all of the platforming puzzles. A lovely game :)
Thanks for playing! I'm proud that I was able to make everything I planned on making, but I would say I only made 5 mechanics (battery, dash, conveyor belt, magnet, and moving platforms) which doesn't feel like a lot. It's the combination of mechanics that I think makes it feel like there are a lot of new ideas.
I always enjoy level based games like this, where its like puzzle/platforming/getting to a goal. fun enjoyable game.
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