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A jam submission

This Place Sucks: A Vacuum StoryView game page

After your latest software update you join the A.I. takeover. Everything sucks. Suck it up!
Submitted by Dognito — 1 hour, 7 minutes before the deadline
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This Place Sucks: A Vacuum Story's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1233.8363.836
Originality#1483.8033.803
Fun#1853.3933.393
Presentation#2043.7213.721

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Suck up junk to grow big, then take over the world!

Your character, a vacuum gone rogue, has to manage its power levels in order to complete each level. Suck up junk to level up. Be quick! Your power can run out.

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Comments

Viewing comments 11 to 1 of 51 · Previous page · First page
Submitted(+1)

Cool concept! I liked how the starting room had a mix of smaller and larger items. I had a hard time surviving long enough to grow in size, but I enjoyed exploring the house and seeing the cool room setups

Developer

I’m getting reports of the difficulty curve… i wish I gave myself more time to playtest!! Maybe I’ll upload a speedrun to show how it’s done

Submitted(+1)

Hard to grasp the mechanics at first, it's like everything is thrown in your face at once. But once you get used to it its really fun. Cheers one this one!

Developer

It does kind of throw you into the deep end. Thank you for pushing through the initial difficulty!

Submitted

Hard to grasp the mechanics at first, it's like everything is thrown in your face at once. But once you get used to it its really fun. Cheers one this one!

Submitted(+1)

Love the vacuum tube physics, and appreciate the sheer volume of sprites. Well done!

Developer(+1)

I wish I had more time for even more sprites. MORE!!! But I got caught up on a few parts of programming.

…a lot of parts tbh

Submitted(+1)

I knew this game was awesome when the drum break started playing in the menu

Developer

this game was meant for you! Thanks for playing.

Submitted

our mechanics are really similar, its so cool to see our different takes on the same basis! 

Developer(+1)

two ends of the eat-stuff-get-big genre, haha! Thanks for checking it out :)

Submitted(+1)

Awesome artwork, SO GOOD. Loved the art room and tube physics too.

Developer

THANK YOU! Means a lot, really :)

Submitted(+1)

I ran into a funny bug when my tube got stuck behind the wall and saw that its actually just made out of black circles. Now thats a clever way to easily make  a good looking tube!

Developer (1 edit)

hehehe yea I’ve discovered that too. Your nozzle can get stuck somewhere and you can walk across the whole level without it!

Submitted(+1)

This is fun! I love the art style, reminds me of Warioware. Gameplay is very Katamari Damacy which is great. Only thought is that I feel like the meter might go down a little fast because I had a hard time staying past level 1. Great job!

Developer(+1)

Thanks for playing! I struggled with fine-tuning the balance of difficulty. It starts off hard and once you're big it gets pretty easy. But I can confirm that all the star achievements can be unlocked :)

Submitted(+1)

I WILL KEEP TRYING 🫡

Submitted(+1)

Fun! It's satisfying to roam around grabbing stuff. Reminds me of katamari damacy. Was a little unclear which items I could not suck up.

Developer

katamri was definitely an inspiration! And thank you for the feedback. I was going to color-code items to match the player's color, but I decided against it because it made things look too orderly. I crave CHAOS

Submitted(+1)

haha chaos is good, I love how many unique objects there are
try out our game? :‑P

Submitted(+1)

This idea is super creative and I liked how busy the scene was. It really felt like the vacuum interacted with everything! Unfortunately I haven't ascended humanity yet, but I'll keep trying. :)

Developer

haha thank you! we'll just have to wait for the brain implants to ascend this plane of reality....

Viewing comments 11 to 1 of 51 · Previous page · First page