Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alessandro Mazza

40
Posts
2
Followers
A member registered Nov 15, 2021 · View creator page →

Creator of

Recent community posts

This is so smart! I love the main mechanic and the art style!!

First boss is a bit overtuned with the self healing, but still very fun

A very nice implementation of some classic ideas!

very nice

This has some huge Flash games vibes

Reminded me a lot of many minigames collections like Dumb Ways To Die, very fun!

Very funny

This game is just perfect in its simplicity. Great work on the "x-rays" around Clark, it must have been an handful to get it to work so smooth!

So cool! A very simple mechanic that goes very well with the power theme!

I see that the idea of a depleting power source was a common idea in the jam, I implemented it in my game as well!

A very lovely game, kinda reminded me of the minigame in Layton and Pandora's Box tea minigame! Love the artstyle, the color of the flowers really make them pop!

Very nice twist on the idea!

Reminded me of many flash games back in the day, so cool!

Comedy at its finest, 10/10 would play again

Yup, I wanted to create at least one level with more than one solution, but I admit it wasn't the best ahah

This was an amazing idea! I found it a bit complicated to get, but very fun nonetheless

The audio of the death animation made me laugh a lot, ngl

Very simple and fun!

This is AMAZING! The gameplay is so fluid and deep, and the power system is similar to Kirby's

Very simple, yet very fun! I could see this being either an educational game or even a crazy mini-maxing math roguelike that keeps you glued to the screen for hours

This feels like a playable shitpost. 100% recommended

Love the GameBoy aesthetic! And very nice puzzle mechanics, maybe a bit too complex in certain levels

AMAZING! I love the presentation, and as a huge pinball fan it's very well made!

Good job for your first game! Mine has a similar concept, I see that it was a popular idea to have robots charging stuff in the level

Very nice, mine had a similar concept!

Very nice, a bit clunky on keyboard but afterall it's suggested for controller

cool monke

Thank you! Including the tutorial levels I managed to make 19 levels, I also had a 20th almost ready but I ran out of time to polish it

Great puzzle game! I can see a full game with different devices, all having unique mechanics!

You can never go wrong with a grappling hook!

Very nice! I admit that I was shocked when a hero nuked the first room after 10 rounds of ganking the hero with too many enemies, great job by preventing cheesing like this!

I love it, it's a new spin on the generic roguelike deckbuilder game!

I love the absurd artstyle and the small minigames! I could see this idea being expanded in a more narrative-driven game, where how well you shake hands will affect your relationships with other people

Love the artstyle and the Wario-Ware style minigames!

A very simple game, but a nice one nonetheless

I love the idea of different enemies boosting different stats! 

Great artstyle and presentation! But I have to admit, I died way too many times by missing a jump, way more than the actual combat

Very nice game, the only problem for me is that I have a terrible memory and I miss most hits because I forget the sequence of buttons

I honestly love it! Almost like a mix of Lovers in a Dangerous Spacetime and FNAF, the artstyle is simple but very well done!

Such a great game! I love the art-style, it's so goofy