Always impressed by what you can convey with pixel art. Fun little roguelike. The game errored out and gave me a bunch of null errors when I got to the shop.
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MournBlade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #300 | 3.233 | 3.233 |
VISUALS | #327 | 3.467 | 3.467 |
SOUNDS | #366 | 2.867 | 2.867 |
OVERALL | #380 | 3.200 | 3.200 |
THEME | #402 | 3.000 | 3.000 |
INNOVATION | #477 | 2.767 | 2.767 |
MUSIC | #788 | 1.567 | 1.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Its a simple, but fun to play roguelike. I enjoyed playing it quite a bit. The simple art style was very well done.
Really nice pixel art that's clear and concise! The game reminds me a lot of crypt of the necrodancer. I think it could do with some music like in that game, but other than that this is quite good!
Really nice pixel art that's clear and concise! The game reminds me a lot of crypt of the necrodancer. I think it could do with some music like in that game, but other than that this is quite good!
Really nice pixel art that's clear and concise! The game reminds me a lot of crypt of the necrodancer. I think it could do with some music like in that game, but other than that this is quite good!
Loved the art, felt very polished and professional. The gameplay was a little difficult, but fun to figure out, I wasn't too sure what the use of the sword was as it almost seemed like a pacifist game, it would've been good to use it early especially when enemies pop up out of other rooms. Great game nonetheless!
Thank you! Thats fair, I guess you could do a pacifist run, the point of the mechanic was to have you try the risk reward of going around with 1 health but you can one hit everything. Enemies popping out from offscreen is a problem that does ruin that strategy tho. Thank yu so much for playing and rating! :)
Awesome work! It's a really cool visual style, it reminds me of Baba Is You, but I always love a roguelike. Some music could really add that final element to it, but otherwise really great job. I'd love to see more from it in the future. That logo is sick also, props to you :)
Feel free to check out my submission too if you have the time :)
I propably did not get too far but I have find no use of the gold. I like the procedural generation and different look of enemies (I wish they would shoot projectiles). I find the colors a little bit hard on eyes but the animation of walkin / fighting is simple a awesome.
I liked this game a lot! I like how the theme is interpreted as in the less health, the more attack. Also, I love the semi-1 bit art style you chose and the wait mechanic, which solved a lot of problems that many other turn based games have, like if there is a one grid gap between your enemy and yourself. And I am really impressed how you got your procedural generation system up and running this quick. But when there is an enemy standing right on the at the entrance of an other room, you will get damaged when you are trying to enter a room, and that was sort of annoying.
I liked the concept a lot, the pseudo turn based movement is very interesting and the simplistic controls made it even better, although I found a bit confusing the "wait" mechanic, I couldn't find the proper way to use it to avoid damage. Also sometimes I found that an enemy is placed excatly on the entrance of the room so I got damaged instantly when entering.
Thank you glad you liked it! Ahh fair enough, its mainly as if you and an enemy are a space away you move in and then the enemies go and they get a free attack against you, waiting lets them move adjacent to you then you can attack without getting hit. Ah thats frustrating will have to fix that in later version.
I liked the concept a lot, the pseudo turn based movement is very interesting and the simplistic controls made it even better, although I found a bit confusing the "wait" mechanic, I couldn't find the proper way to use it to avoid damage. Also sometimes I found that an enemy is placed excatly on the entrance of the room so I got damaged instantly when entering.
Beautiful game, and a cohesive art direction. Is it procedural? Tons of levels.
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