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A jam submission

SpeedHook! BTP JAM GAMEView game page

A Fun, Speedrunning Based platformer made for the 3rd BTP Jam
Submitted by WallJumpGames, Yazorius (@YAZORIUS), Totally (@magic_totally) — 5 hours, 24 minutes before the deadline
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SpeedHook! BTP JAM GAME's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#1833.4663.466
SOUNDS#2513.1643.164
INNOVATION#3183.1233.123
VISUALS#3483.4113.411
OVERALL#3963.1783.178
DESIGN#4642.9182.918
THEME#6402.4932.493

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page
(+1)

I enjoyed this: the music was outstanding and I loved the animations and design: however I could not finish the game because I could not get out of that wall. Good game overall - 4/5 :)

Developer(+1)

We are aware of this bug, but it is not a simple fix. We plan to remake the game in godot, and improve and bugfix the experience, I hope you'll stick around for that :D For the bit where you got stuck, you can wall jump if you turn away from the wall and jump, and to beat the section, you have to grapple and wall jump. The wall jump feels a bit jank, and we are aiming to implement a better wall jump in the godot version!

Submitted

Such a nice game. It was really fun an i played it a lot but not to the end because its to annoying when you get stuck in walls. But great Job!

Developer(+1)

We are aware of this bug, but it is not a simple fix. We plan to remake the game in godot, and improve and bugfix the experience, I hope you'll stick around for that :D and try again when the game gets an update. 

Submitted

I will!

Submitted

Really nice game with good music and art i just had one problem with it was that i sometimes got stuck between the walls and couldn't move so i had to replay the sections which i had previously cleared with difficulty.

Developer

We are aware of this bug, but it is not a simple fix. We plan to remake the game in godot, and improve and bugfix the experience, I hope you'll stick around for that :D

Submitted

Nice effort, but I had trouble with the input scheme. It felt too sensitive to me. I guess that works if you are used to the game and in line with the speed-run centric gameplay you intended. I liked the pixel art :)

Submitted(+2)

Good art and audio. Great game!

Submitted(+1)

I had some issues with the hook! But nice try! Find my video below:

32:41 Speedhook 

Developer(+1)

Thanks for playing my game, been using a lot of time since start of jam doing it for others, nice to see people do it for me. The grappling is uncovential, so we should’ve added a tutorial, but we didn’t have time so. We are going to expand and improve the game, hope you’ll stay for more. You accidentally came across an easter egg with the song change.

Developer(+1)

And, although it is admittely finicky, there is a wall jump.

Submitted

haha I see!

Submitted(+1)

Cool color palette and glad I had safety goggles.

Submitted

Nice concept. Good visuals. Grapple physics pretty hard to learn. Maybe if game was 30-50% slower it be easier to precise move midair. I'd like to see how the idea develops in future.

Developer

That wouldn't be a default option, but maybe a assist mode like celeste. And unfortunately, a short game with deep movement may be hard to learn, which is why we will have more beginner parts of the game in the later releases.

Submitted(+1)

The concept of this game is nice! I really enjoyed the wild grapple physics, and the music and art are really nice. As pretty much everyone else said, the stuck in wall bug is frustrating, and I recommend quickening the death animation, as it can get frustrating very quickly dying to the dame spikes over and over again.

Overall, great game! Enjoyed it a lot!

Developer

Thank you for the feedback, we plan to go further with the game in the future, so everything is subject to change, I’m not going to repeat myself again, but the bug is hard to fix. I hope you’ll stick around for future updates :D

Submitted (1 edit) (+1)

nice game, i like the visuals and the music!!!

can you rate my game as well 

thanks :D

Submitted(+1)

nice

Submitted(+1)

Really cool game! The visual and music are fantastic! I really like how you use the phasing wall as a mechanic and has lots of room to improve and expand on (I got stuck in wall quite a lot :D) . The grappling hook is a very nice mechanic and some improvement for smoother control will be awesome.

Overall, this is a super fun game  and has tons of potential! Well done!

Developer(+1)

Well isn't that good, because expand (and bugfix) is exactly what we are going to do! :D

Submitted(+1)

The game looks and sounds great. Had a few problems with the colliders and got stuck in some walls but other than that it works well:)

Submitted(+1)

I really enjoyed the music, but man was this hard! The way the grappling hook worked could be really frustrating on occasions, especially trying to understand how it worked in relation to passing through walls. The frequent checkpoints were really nice however, as they made me feel super accomplished every time I got to a new one, even if I didn't get much further.

Developer

The grappling is a little jank, but we are going to expand this idea, as we see potential, so we will heavily tweak grapple physics, the phase mechanic, and give a smoother difficulty curve with easier levels, so I hope you will stick around for all that.

Submitted(+1)

I like the concept, the game style, the art and this music OMG is so good!! But I think you should fix this pass-through walls, it is a little bit frustrating get blocked in a wall. And maybe its just me that I am stupid but I pressed F by accident and I have to restart the whole level :_( . Maybe you can switch the full restart button to escape for example. Anyway, I really enjoy this game, I think it has A LOT of potential. Well done mates!!

Developer

The F key was a dev tool I forgot to remove, lol, and we aren't going to remove pass through walls, but we will be tweaking and changing it a lot, to eliminate this bug in future updates, as the passing through walls was a bug, but we embraced for creative level design, and it was not a thing that was easy to fix, or that I knew how too, so I added frequent checkpoints and a quick restart to prevent softlocks, which I hope helps negate the negative impact.

Submitted

Don't get me wrong, I think that the pass through mechanic is a very good and original mechanic, and it gives a lot of charisma. But also it seems a pain in the butt to fix the wall block. Maybe you can apply some force field in the wall collider so it repel the character when it is touching the collider during some time or something like that. And yes, I think that the R button  helps a lot, so don't worry.

Submitted(+1)

Personally, I did found the phasing mechanic interesting. Although I never quite knew if I was solving each part of level the intended way. It took me a while, but I finally figured out how to pass the final part. The art was simple but very pleasing, indeed.

Developer

Every way is the intended way (no joke, it is a game meant to incentivse speedruns, so do it by bugging out the game, I don’t really care.

Submitted

Wow, It's \very fun, man. I rated it but can you explain the theme-related for me. overall I rated 4/5 because can not understand the theme. But very fun game man

Developer

It was... ahem... going to have a relation to the theme other than it’s slightly minimalist style (a golf like scoring system to incentivise speedrunning) but due to a bug, that didn’t make it in. To calculate your score, so 240,000 - your total second count (calculated by pausing at the end of the game) *1000. Reply with your score! Sorry about that bug. 

Submitted(+1)

The art and music were great, and the sounds were fun. The wall phase mechanic was a little frustrating at times, but the idea seems really cool.

Developer

Thanks for the feedback. We are aware of the annoyance of the phase mechanic, which is why we are looking to remake this game in godot, and fix it's issues. Hope you'll stick around to see these updates when they come :D

Submitted(+1)

I think I am way to bad for those kinf of games :D But a nice idea which makes it different :)

Submitted(+1)

I really like the art and the music! the grappling hook mechanic is a bit buggy and it caused me to get stuck to a hook point. Also i had to figure out how to use the grappling hook, That took some time, a tutorial would have been nice :P

Developer

A tutorial was top of our priority's at the end of the jam. We are going to add and improve the game (including the ever-present stuck in a wall bug) so I hope you will stick around to see these updates come.

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page