I liked this and the music did kind of remind me of Danny Elfmans Batman Score for Tim Burton in places haha but overall a fun little game
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Torch Guy (Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #38 | 3.945 | 3.945 |
VISUALS | #47 | 4.301 | 4.301 |
INNOVATION | #51 | 3.932 | 3.932 |
DESIGN | #52 | 3.959 | 3.959 |
OVERALL | #56 | 4.014 | 4.014 |
THEME | #65 | 3.918 | 3.918 |
SOUNDS | #121 | 3.493 | 3.493 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved the overall atmosphere of the game. How the music changed dependind on the level and how you managed to set one for each was a nice touch. However, I think there might be a need to balance the combat. As food ran out fast, it was easier to just avoid the monsters instead of fighting them without a significant reward.
Criticism - During my playthrough due to the player's squishyness and fast loss of food, I tended to avoid combat altogether. I think the combat is an interesting part of the game, but it could use some incentive to stay and fight rather than run away.
Support - The whole atmosphere of the game was amazing with how the music, sounds, and visuals all came together to create a polished experience.
I like the puzzle element of being on a grid. I started by trying to kill all the enemies but quickly ran out of torches, it was much easier to avoid everything collect the stars and head for the exit. I do like the ability to upgrade at the end of the level, nice touch. The movement of the player could be faster I think also.
Wow, very cool game! Really enjoyed the art style a lot. You did an awesome job with the lighting and overall feel of the game. Had a good time playing this one. Good work!
Would appreciate you checking out my game too!
Felt like a full fledged game tbh, just needed a boss fight as a skill check
Really liked the 2d sprites in a 3d world visuals and I am impressed you were able to make a roguelike in such a short amount of time. Great job!
Really cool concept dude, the aesthetic of the game is really unique, the upgrades system is a bit dull but i still like it, but i see a big problem with this game and it's that there's no reason to fight the enemies, i ignored most of the enemies, go straight forward to the door and i achieved level 26. But overall it's a great job.
Cool concept for a camera angle! I found it was a bit awkward to move towards the camera until I read your instructions. Holding down ctrl made it much easier to navigate.
Very cool visuals, i like the pixel art combined with a 3d world. In the early levels you dont really have to do any combat because you can just skip past the monsters, but then i got to the ice levels and it got harder. Overall good job on the game :)
I really enjoyed the visuals of this game. I think it was a good choice with the camera angle too. You used the different stats very well to meet the less is more theme. It had some cool polish aspects too with scene transitions, UI animations and cool lighting. Very well done!
I really loved the pixel art in 3D, Great choice!! I liked that you gave many controls with the theme 'less is more' like hunger would decrease my speed and then the same with torch and health. There is still room for improvement but it's perfect for a game jam. Great work!! Also, I would be really thankful if you can play and rate my game too :-)
I played this game a little. It had no sounds and never ended. but the rest was good.
I like pixel characters in 3D spaces. I also like the variety of locales and enemies. Gameplay felt a bit bare bones, but it's a good base for something more and good for a jam period. Nice job.
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