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Enemy Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #14 | 4.175 | 4.175 |
DESIGN | #35 | 4.050 | 4.050 |
OVERALL | #42 | 4.075 | 4.075 |
SOUNDS | #211 | 3.250 | 3.250 |
VISUALS | #268 | 3.625 | 3.625 |
THEME | #270 | 3.325 | 3.325 |
MUSIC | #814 | 1.500 | 1.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome Game! It felt very polished, almost like a completed game. The levels were very well designed. Easy start and then ramped up more difficulty.
Great game, the level design is very well thought out.
It is really a very good design overall, it can come out as a full game!
Never seen a puzzle concept like this. It was quite interesting.
And the levels are thought out, designed properly.
Here is my rating. Keep up the good work lad!
I like the simple, yet effective design, puzzles seem pretty balanced to me. Sound compliments the style. Solid submission, good work! No music, but i, to be frank, don't feel the need in it for that game.
love the minimalist elegant style. Great entry
Thanks!
Simple but pretty cute little experience thanks to the solid clean presentation and simple premise. Sometimes it could feel a bit accidental to complete the level, but it was a fun time.
- Favorite part was trying to dodge and manipulate the enemies to go down paths that would let you jump past them. It kept passing a turn engaging in a way too.
The presentation was nice and simple, the wavy-ness of the platforms wasn't overdone but gave that touch of character to the environment as you tried to win each level, and the end screen wrap-around was a nice finish.
- A small thing but some levels started with an enemy countdown on 1, when others showed you could start the level with an enemy already on the board. Maybe you just didn't get to adjusting those, but it would have been good if any level that had the 1 turn spawn just had 1 less turn + enemy on the board, so you didn't have to do that first pass turn every time.
Great game well done. Very polished and the implementation of the theme was fantastic. I loved the way the platforms were bobbing up and down. It was also so cool how you had to get the enemies to line up in a certain way to give you a path to the exit.
solid entry i loved the idea and the connection to the theme!
i encountered a bug that made the enemy move into me and not kill me
but didnt kill me
I simply love it. Pretty, minimalistic art and nice difficulty. :D And sound is very fitting.
Nice idea, struggling as little at the begining but quite addictive when you undertand the mechanic!
Good Job :)
Very solid puzzle game! If you added some more polish to this, you really could have a fun game that you could probably put out as an mobile app!
The challenge curve on the puzzle was very well done
The challenge curve on the puzzle was very well done
This is an awesome puzzle game! It can be hard to make puzzles challenging and fun. You hit the nail on the head!
You had me at "puzzle game about movement". Very good one. Fun and original mechanics in a very simplistic environment. It took me a few levels to fully understand the enemies' behavior, but the level design is good, which I'm sure is very hard to do in this type of game. Congrats.
WOW! This game is a real good puzzle game. The learning curve is okay.
Fine visuals and clever level design
also, a suitable camera view and color pallet.
Overall just a really cool puzzle game, I felt like I could play that on my phone on the bus or something.
This game is awesome! Super clever mechanics that can make for some pretty interesting levels. Everything in this game feels solid with a lot of thought behind it. Great job!
really nice and simple visuals and effects!
I really like this! it's a very clever puzzle concept, and it's executed really well. the puzzles were fun to solve.