Play game
Crystaly (1.0.0)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #134 | 3.000 | 3.000 |
BOSS DESIGN | #169 | 2.720 | 2.720 |
FUN | #181 | 2.640 | 2.640 |
Overall | #190 | 2.653 | 2.653 |
ART / VISUALS | #204 | 2.920 | 2.920 |
CONTROLS | #228 | 2.440 | 2.440 |
USE OF THEME | #229 | 2.200 | 2.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You EXCHANGE crystals to buy upgrades
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
Nope
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Yes I am sticking with my review on this one... 3.75/5
Had cool retro style 3.75/5 Didn't play too long, but seemed cool!
Thanks for the feedback!
Nice retro style, but I didn't like the shooting mechanics and the movement seems clunky.
in gb studio we cant customise that much the controls, Thanks for the feedback!
I enjoyed the retro look and sound of your game and felt it aligned properly with the given themes for this jam. I also liked how each boss had a unique attack, instead of simply increased health, damage, and so on. That said, I found the controls somewhat difficult on a keyboard and felt like you could have gone in a more creative direction with your exchange.
I used gb studio to make this game, in that engine we cant customise that musch the controls, Thanks for the feedback!
If I not view your game is bacause I am going on a trip, monday i will be back!
I will try to reply every feedback! Thanks to everyone!
The bosses are nice, each boss is a bit different than the others, the art is pretty simple, the music and sound are nice. I like the damage increase upgrade where you will use more energy to balance it. Also the tower mode is cool.
Tho you can only shoot in the direction you facing is a bit annoying, and you cant move to the position of the forth boss even after it teleported to another position, I assume you have four boss in each direction and just set the sprite invisible?
But still, nice game!
The forth boss has a invisable colisons to avoid cheese, Thank you for the feedback!
I have viewed your game and rated it as it was pretty well made according to the theme.
You can also view and rate my game at
https://itch.io/jam/boss-rush-jam-2024/rate/2513945
Thanks! If I not view your game is bacause I am going on a trip, monday i will be back!
The look is nice, but I didn't like the controls, I got stuck at the fourth boss because of how insane the fireball pattern is for the clunky controls. I also got killed for no reason during the bull when he hit a wall but damaged me at the opposite side of the screen. But otherwise, it's a nice game, but the controls really break the game for me.
The bull has a range(is the impact) gb studio dont let me customise that musch the controls, i was thinking about to implement a dash mechanic, but i ran out of time, Thanks for the feedback!
I really like the retro visual style of this game and the cute music and sound effects. It was pretty satisfying to kill a boss after having some trouble with it as well. The controls do feel a little too limiting considering really percise movemnts are needed to avoid the attacks, so more movement could help make the controls feel a little better. Good stuff!
I was planning to add a dash, but I ran out of time, this controls is bacause the gb studio dont let us to custumise that much the controls, Thanks for the feedback!
nice retro-style game.
Boss seem to not damage you if you are not the one walk to them.
simple but fun
I not figure how to do this, I did what I can! Thanks for the feedback!
Game is very cute, good art.
Thanks!
Very cute little game, well done
Many thanks!
I was very pleased with the graphics, from the itch page it looks underwelming but i loved it! I recommend playing on phone, gives wonderfull gameboy vibes.
I change the colors of the itch page just minutes before the jam ends, Thanks!
I’m completely in love with the art. It was cool seeing the alpha submitted so early and playing that compared to the current game
For constructive criticism I think the first boss was the hardest and I ended up glitching him out, after that probably the fish that stays on the right. Final boss felt a little weak, a lot of them you can just safe spot.
I put in the tips menu that the strategy to the first boss is "not move", this is true because if you just don't move the first boss dont kill you. also, Thanks for the feedback and the suport!
The game was very fun. Love the art style and it's difficulty.
You love the diffilculty? I think it was the main problem
The game's uniform art style and it's simplicity make it more appealing and also more fun to play. Good job!
Thanks!
nice retro look and nice muusic :O
the game was fun but stopped after the second boss :/ so i could not buy the upgrade for 60 crystals :´(
I did like everthing in this(- sfx) game, but thanks for the feedback!
I really dug the retro look! Game was very challenging but the upgrade system was a nice touch. Keep up the good work.
Thanks for the feedback!
I like the old-school gameboy aesthetic, and the rewards system is great for replayability. It was a little too difficult, though, even on the easiest setting. With how close you have to be to damage the bosses, and how little telegraphing the bosses have, it is almost impossible to react to their attacks. But overall, great work!
The past 4 updates ware balancing, I tryied my best with the gameboy limitations, I dont put a dash machanic because I ran out of time, Thanks sfor the feedback!