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CYBER-HACKSHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #84 | 3.345 | 3.345 |
FUN | #87 | 3.241 | 3.241 |
Overall | #115 | 3.109 | 3.109 |
BOSS DESIGN | #120 | 3.000 | 3.000 |
ART / VISUALS | #127 | 3.379 | 3.379 |
CONTROLS | #131 | 2.966 | 2.966 |
USE OF THEME | #161 | 2.724 | 2.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
you exchange your health for hacking the bosses or their environment you also exchange abilities
Did your team create the vast majority of art and music during the game jam?
art yes music no
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
Comments
Not sure if this is good time or not
But anyways, the visual are nice, I really like the design of the second boss. The gameplay and the abilities change mechanics are fine. The music are cool too.
The boss are cool, tho difficulty feel like it goes from 3->2 ->1 to me for some reason. But all of them are pretty different from the others so its fine.
Overall, nice game!
Submitted
SangoSimple yet well executed fun! the music makes the whole experience very atmospheric too!
Submitted
GeometriteGood! I really love how the game goes into a slow Mo when ever your going to destroy something that's a really cool choice that makes the action way more fun. If I would change anything I would probably make the first boss easier because its like 5x harder then the other 2 bosses
Submitted
CyberFateTough game! Looks great, well done! The different bosses were fun, but a bit bullet-spongey.
Submitted
A Worker's PlightSecond boss was quite interesting, at first I thought the tank thing was the boss, but the camera pan showing the real boss was a cool moment. It also made more sense what was that side saw thing that I hacked at the start.
Interesting art style as well.
Submitted
Clay KnightReally cool aesthetic. The boss fights were pretty fun, but I never really understood how hacking worked, and since you lose health to do it it's hard to properly experiment with everything without dying.
Submitted
Disassembly LineGood game! I really like the 3D Cyber aesthetic. The Music is good, but some of the SFX become annoying overtime. The game controls well but it can be difficult to dodge bullets at times. I think increasing the character size or readability would help this because it is difficult to gauge the player position at times. The game is fun and reminds of Tron mixed with One(PS1)
Submitted
Metal Maverick: Escape ProtocolI think overall your game was too hard. Not being able to aim while moving around made it even harder.
Your audio is really good effects in game are cool, but being forced to stand in the same spot to be able to deal damage to each piece of boss was frustrating.
I think one way to help with difficulty could be to instead of start with 6 enemies on screen, work up to it. Like start with one, then when you kill it summon in the next 2, then when you kill those summon in 4 and then you win game.
Also I think your enemies could have really benefitted from health bars, and probably lower hp pools to add.
Submitted
Foxies Detour To Helli really like the gameplay, its cool how you can only shoot forward cool restraint !
Submitted
The Corprate LadderBob the blob may be the best named character so far! I like that your bosses had multiple phases, which I haven't seen a lot of so far. I like that each boss has a distinct color theme to it. Overall, a good game, nice work!
Submitted
The Immortal GauntletThe bosses in this game were a standout feature, each offering a unique and engaging challenge. However, one minor critique I have is that they tended to feel a bit too resilient, almost like bullet sponges, which prolonged the battles unnecessarily. Nonetheless, they were undeniably fun encounters. The music added a cool vibe to the gameplay, and I thoroughly enjoyed all the tracks. The art style, reminiscent of PlayStation 2 era graphics, had a nostalgic charm that I found quite appealing. The thematic elements were executed in a very unique manner, which added an extra layer of enjoyment to the experience. While the controls generally worked well, I did notice the absence of directional aim, which was a slight inconvenience. Overall, playing this game was an absolute delight!
Submitted
NOXPersonally im not a fan of the visual but the level and boss designs are impressive.
Submitted
Ammo Knight
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