Feels like a great blend of Ikaruga and Asteroids. Being able to control how fast your bullets come out is something I rarely see in these types of games, which makes it feel even more unique. The increased health in the new version feels much more friendly to people who aren’t great at shooters.
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Cosmic Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #96 | 3.182 | 3.182 |
ART / VISUALS | #100 | 3.591 | 3.591 |
SOUNDS / MUSIC | #124 | 3.091 | 3.091 |
Overall | #130 | 3.023 | 3.023 |
USE OF THEME | #147 | 2.818 | 2.818 |
FUN | #161 | 2.818 | 2.818 |
BOSS DESIGN | #183 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The first mechanic of the Exchange is to purchase various game mods for the points scored, the second mechanic is to change the type of bullets to destroy the enemy (red opponent - red bullet, blue opponent - blue bullet).
Did your team create the vast majority of art and music during the game jam?
All materials, models and interface, as well as scripts were created during the Jam using Figma, Blender and Unity by me. I work alone, so I took music and sounds from different authors on the Internet.
Did your game use PlusMusic?
nope
Did your game use Playroom?
nope
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