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A jam submission

DinogeonView game page

Defeat the boss by clicking items as a T. rex wizard
Submitted by ATEALL (@_A_T_E_ALL) — 45 minutes, 28 seconds before the deadline
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Dinogeon's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS / MUSIC#1672.7723.250
ART / VISUALS#1703.0913.625
FUN#2252.3452.750
Overall#2342.3992.813
BOSS DESIGN#2422.2392.625
CONTROLS#2662.1322.500
USE OF THEME#2791.8122.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Exchange items

Did your team create the vast majority of art and music during the game jam?
For art it's yes. For music it's no (free music from other artists)

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

fun game! i like the mechanic, i wish there was some more variance on the boss attacks, and sad that theres only one boss, but other than that, i really like the art and sound effects. overall though, really nice little game!

Submitted(+2)
This was fun and very cute, though I wish that the boss would have changed up the attack patterns! The music was funky and fit to the theme. Good work :)
Submitted(+1)

Let me start off by saying that the art is great. I loved music too. The controls were well made.

Submitted(+2)

The style is super cute!
I don't think that is a bad game, but needs more frequency. The last rounds feels like firsts, because it's haven't incremental difficulty.
Anyways... Nice job!! :)

Submitted(+2)

The dinosaur in the wizard's hat is so cute and the jelly triceraptos too. The game wasn't as boring as I thought it would be. You have implemented your idea well.

Submitted(+2)

I liked the core mechanic of collecting refreshes to eventually spawn the weapons needed to attack.

Submitted(+1)

Lovely artstyle. The controls have a major delay problem on my system; The boss was fine but it's attacks were too simple to get me engaged enough in the gameplay, the boss was also way too spongy taking really long to kill, so after 2 attempts I couldn't bother trying again; Why are the health bars in attached to the entities? You can't see them if you're at the right-side of the screen that way; The music was nice and the SFX were fine.

Submitted(+1)

I really liked the visual style of this one, and in theory I think the gameplay idea could work well too. It did just feel a bit slow and tedious here, though, since there was very little to do or care about besides the random bullet patterns.