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A jam submission

Titanic Toys - SPIN v1.0View game page

🐉Boss Rush Jam💫
Submitted by Posh Sloth Productions, runestomper, 5hadowduck, SolsticeMage — 30 days, 21 hours before the deadline
Rated by 28 people so far
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Titanic Toys - SPIN v1.0's itch.io page

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Game's Take on the Theme
You are a battle top with a "Spin" attack. Each boss has a unique "Spin" on the theme as well.

Did your team make the majority of the art and music during the jam?
Yes! Everything is original!

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+2)

I was very pleasantly surprised with the dragon boss, at first I thought my hits weren't registering due to a bug, but the solution to the fight really caught me by surprise in a great way. Felt like I was playing a classic PS1/2 era boss fight in a platformer where the solution tended to be to get the boss stuck somewhere and then attack them while they were compromised. Lot of charm in this entry

Submitted(+2)

The music is banger and the top controls very smoothly!
It is very interesting as well to use toys as enemies, toy story vibes.

Submitted

good

Submitted(+2)

I like the aesthetics graphically speaking, it reminds me of games like Human fall flat (a game that I really like) you really did a great job with that, the bosses are very well designed and they feel alive. A good experience:)

Submitted(+2)

I loved the concept.

Submitted(+2)

I like the original music! Its different than much of the bitcrushed songs. I also like the small character in a big space like this because I played Hot Wheels Beat That when I was a kid. This is pretty good :D

Developer(+1)

Thank you! I wanted to try something different than the usual bitcrush/chiptune songs and try to go for a more rocky feel.

Submitted(+3)

This is really nice approach to this genre and theme, you did quite well, I hope you can complete this after jam. I also made a spinning top/beyblade style, have a look when you can if you wish

Submitted(+3)

I really enjoyed the tone and environment for this one. The dragon defeat method is probably one of the most clever/fun approaches I've seen too.

Is there a loss condition that I missed somehow?

Developer(+1)

Maybe you're just that skilled ;)


Time ran out before we could add a fail state. Glad you had fun!

Viewing comments 29 to 21 of 29 · Next page · Last page