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A jam submission

Titanic Toys - SPIN v1.0View game page

🐉Boss Rush Jam💫
Submitted by Posh Sloth Productions, runestomper, 5hadowduck, SolsticeMage — 30 days, 21 hours before the deadline
Rated by 30 people so far
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Titanic Toys - SPIN v1.0's itch.io page

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Game's Take on the Theme
You are a battle top with a "Spin" attack. Each boss has a unique "Spin" on the theme as well.

Did your team make the majority of the art and music during the jam?
Yes! Everything is original!

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+3)

Legit pretty fun! The graphics and music have a pretty good vibe to it, and the dragon has personality, lol. Quite liked the method for defeating the dragon too! Could definitely use another mechanic or two to spice things up.

Developer(+1)

We wholeheartedly agree! The original plan was to have each boss unlock an ability that you could use to defeat the next.

Submitted(+2)

Great game!

I absolutely love the fact that we are playing for a toy similar to bay blade. Special respect for the cool fight with the dragon! The graphics themselves are pretty nice and good, and the tracks are well put together.

Submitted(+2)

I like the music and charm of the game. Is the dragon the second boss fight? I was looking for another boss but couldn't find it. Overall great work.

Developer(+1)

Looks like you found the hole we left in the first boss fight! Yes, the track at the start is the first boss. You're supposed to destroy the boosters, and then the boundaries are dropped.

Developer(+2)

Thanks! I enjoyed making the designs! the dragon and the Wheely Hot cars were the only fights we were actually able to add due to time constraints. (January was oddly busy for all of us) Wish we could have added more bosses, and a proper end state, but ain't that just the way?

Submitted(+2)

Nice work! I really like the music. The second boss is also cool - I appreciate a fight that makes you use the environment. 

I was kind of unclear about how the first boss was supposed to work, though. I just sorta went up to the weak points and killed it - the cars didn't really get in the way.

Developer(+1)

We've gotten so much feedback going both ways 🤔 Some say they couldn't beat it. Some say it was too easy. We have a team of dedicated analysts trying to unravel this phenomenon. If we succeed we will consider the military applications.

Submitted(+2)

I miss the spinning alligator... Where'd he go...

For real though I liked bouncing around some of the props. I think adding more movement options like a dash and some increased risk like a health bar would have made the game feel nicer. Also the music was really nice!! Sometimes when the game was receiving daily updates I would boot it up to listen to it for a bit heheh

Developer(+1)

Spinning alligator didn't make it into the final game ;_;


Please share with us a brief moment of silence to remember our fallen comrade o7


Developer(+1)

And please listen to this song while you watch
Submitted(+1)

absolute cinema

Developer(+2)

That means a lot 🥹 thank you for enjoying the music 🎶 

Developer

Gameplay Video

Submitted(+1)

hey! nice work! btw I didn’t understand the boss weak point :\

Developer(+1)

Thanks for the honest feedback! For the race cars you need to hit the red boosters. For the sock/dragon you need to raise the portcullises using the purple gears. It should have the text "Spin" above it. I'll post a gameplay video on Youtube and make it available soon.

Submitted

I do like the idea . but it was hard for me to win again the first boss

Developer

Was it too difficult? We're trying to strike a balance between fun and challenging. If you can tell us more about your experience it'll help us find a good middle ground. Thanks for the feedback!

Submitted

Interesting idea. But for the boss rush, I think it was necessary to add health to the player, otherwise it would be impossible to lose. I liked the method of defeating the second boss. Well, there are not enough sounds, only music.

Developer

Glad to hear you enjoyed the second boss! Since a fail-state isn't a requirement for the boss rush we put most of our attention on making the bosses as fun as possible. Player death is the very next thing we'll update, followed by sound effects. Thanks for the feedback!

Submitted(+2)

Really clever boss mechanics and gameplay :)

Submitted(+3)

10/10 the dramatic rotating of the crocodile made me cry

Submitted(+1)

Nice 'spin' to the theme. I like to see more!

Developer (1 edit) (+1)

Thanks! You can follow us at Posh Sloth Productions to get notified :)

Submitted(+3)

woow, on day one it was just a crocodile spinning, I remember. 

This game has come pretty far.

Developer(+1)

Submitted(+2)

Great use of theme and nice graphics! Life-changing experience

Submitted(+2)

Fun gameplay loop

Submitted(+3)

This game isn't simply peak, this is so outstanding that it should retroactively be given game of the year frfr

(+2)

game is peak

(+2)

This game is great

Viewing comments 20 to 1 of 32 · Previous page · First page