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Titanic Toys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #185 | 3.056 | 3.056 |
USE OF THEME | #228 | 2.972 | 2.972 |
SOUNDS / MUSIC | #279 | 2.889 | 2.889 |
Overall | #317 | 2.806 | 2.806 |
BOSS DESIGN | #318 | 2.694 | 2.694 |
FUN | #394 | 2.556 | 2.556 |
ART / VISUALS | #446 | 2.667 | 2.667 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
You are a battle top with a "Spin" attack. Each boss has a unique "Spin" on the theme as well.
Did your team make the majority of the art and music during the jam?
Yes! Everything is original!
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Comments
Nice work! I really like the music. The second boss is also cool - I appreciate a fight that makes you use the environment.
I was kind of unclear about how the first boss was supposed to work, though. I just sorta went up to the weak points and killed it - the cars didn't really get in the way.
We've gotten so much feedback going both ways
Some say they couldn't beat it. Some say it was too easy. We have a team of dedicated analysts trying to unravel this phenomenon. If we succeed we will consider the military applications.
I miss the spinning alligator... Where'd he go...
For real though I liked bouncing around some of the props. I think adding more movement options like a dash and some increased risk like a health bar would have made the game feel nicer. Also the music was really nice!! Sometimes when the game was receiving daily updates I would boot it up to listen to it for a bit heheh
Spinning alligator didn't make it into the final game ;_;
Please share with us a brief moment of silence to remember our fallen comrade o7
absolute cinema
That means a lot 🥹 thank you for enjoying the music 🎶
Gameplay Video
hey! nice work! btw I didn’t understand the boss weak point :\
Thanks for the honest feedback! For the race cars you need to hit the red boosters. For the sock/dragon you need to raise the portcullises using the purple gears. It should have the text "Spin" above it. I'll post a gameplay video on Youtube and make it available soon.
I do like the idea . but it was hard for me to win again the first boss
Was it too difficult? We're trying to strike a balance between fun and challenging. If you can tell us more about your experience it'll help us find a good middle ground. Thanks for the feedback!
Interesting idea. But for the boss rush, I think it was necessary to add health to the player, otherwise it would be impossible to lose. I liked the method of defeating the second boss. Well, there are not enough sounds, only music.
Glad to hear you enjoyed the second boss! Since a fail-state isn't a requirement for the boss rush we put most of our attention on making the bosses as fun as possible. Player death is the very next thing we'll update, followed by sound effects. Thanks for the feedback!
Really clever boss mechanics and gameplay :)
10/10 the dramatic rotating of the crocodile made me cry
Nice 'spin' to the theme. I like to see more!
Thanks! You can follow us at Posh Sloth Productions to get notified :)
woow, on day one it was just a crocodile spinning, I remember.
This game has come pretty far.
Great use of theme and nice graphics! Life-changing experience
Fun gameplay loop
This game isn't simply peak, this is so outstanding that it should retroactively be given game of the year frfr
game is peak
This game is great