It's quite tricky—you have to think a lot and improvise, which is unusual for classic boss fights, and I love that! It feels really original and fresh! The visuals, sound design, and music only make it even better. Overall, I love how polished the game feels—every boss attack looks fantastic! In short, I really enjoyed it! Great job!
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Gyroneer's itch.io pageGame's Take on the Theme
Spin platforms to move around the arena, attack by spinning into boss, bosses were designed as spinning shapes
Did your team make the majority of the art and music during the jam?
We made all the art and music (only some sfx premade)
If not, please link to any asset packs or resources used here.
https://archive.org/details/TheEssentialRetroVideoGameSoundEffectsCollection512Sounds
Comments
Great graphics, awesome music and nice crunchy sounds to boot. Gameplay loop was hard to get into at first but it was very fun once I figured it out. Well done! :D
this is one hell of a game. also the first boss seemed more difficult to me than the second boss lol. i think that maybe the bounce back after attacking a boss should be much farther so that you can reposition more easily because right now i would rather wait for the the arena to be clear to attack and not take any risks instead of trying to dodge around projectiles and attack through gaps, which in my opinion would be much more fun. im not sure if that is the right solution though. i had tons of fun nonetheless. thank you for the game. the visual style is nice and the mechanics are well thought through. great job.
Thanks for all the feedback I really appreciate It and im glad u enjoyed it. I think the techniques that would help with the first boss weren't really explained too well in the tutorial but I tend to use the double jump you get from attacking to make it to another platform, if you can't make it on top of the platform you can touch the side or bottom and rotate to get your jump back. While attacking you are also immune to damage so if you time it right you can attack through projectiles but again that wasnt really explained well in the tutorial. If I spend more time working on the game I'll definitely spend a while on a better tutorial to lessen the learning curve.
Well right of the bat, I dig the music, it’s really fitting and well done.
I also like the art style, the tutorial and the presentation overall. Very well done.
The game play is challenging and the way you manipulate gravity is quite cool. And I must admit tho that I had trouble with attacking.. I guess my timing is just bad.
But overall a very smooth experience and four bosses is quite an achievement. Job well done!
Insanely complex game. When I heard the theme, this is the game I thought everyone was going to make, to be honest, which hasn't been the case so far, so I'm glad to finally find what I thought I'd see. My intuition said spinning the box would make an energy on the side come to me, and I struggled a bit to leave my logic's for the game's, but seeing you could free fall made it much more sensible. Spin the camera to put it on a more gettable angle and leap of faith into it.
I think maybe if I grew up on FPS games I'd be better at aiming and would have an easier time hitting the bosses, but wish they had a bit less HP still.
Great game you did here, very exciting, very engaging.
Interesting concept of changing gravity while rotating the platform. I would love to see you exploring it a bit further.
The game is very challenging, though. The learning curve is quite steep between "jump" and "don't ever fall, or you won't be able to use the only useful ability". Maybe making the moveset less restrictive could help (e.g. remove the dependency on scarce collectible resources that you can't accumulate, or reset double-jump on landing, but that would also nullify the need for rotating platforms).
The level layout on each boss felt like you've designed it for some specific movement pattern, which I couldn't solve ending up only using rotations to replenish the double jump.
It looks and sounds awesome! The variety of attack patterns is also pretty cool. I had a great time trying to learn how to survive there (without much success ¦3)
it was a good time, thanks. Music is awesome, i love the abstract universe and the concept is very good. perhaps too many features in one row. The bullets and enemy shots with same color than bonuses were not necessarily a good idea^^. i wish your team continue too improve this concept.
Good game! the visual, music and sound is put together really well. Controls is a bit hard to master but feels great. Impressive!
This a really polished game, really good visuals, music, and fun! I´m really bad at it but I think it has really good accesibility options too like the easy mode. Congrats! :D
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