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Game's Take on the Theme
You, as Metal Top Solid, will face huge enemies
Did your team make the majority of the art and music during the jam?
yes
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Comments
Awesome game! It's incredibly polished and well done. The aesthetic in general are pretty neat. I love the nostalgic feeling that the game has. Congratulations on the submission and take on the theme
I really liked your game. And even more so with the customization options, it's even better. I liked it a lot and played a lot as well.
I really liked the LORE and story. It's crazy you made it in a month !
Fun! Being a spinner was on theme and I thought using your health to shoot was a cool idea to add tension to the fights.
cool
Very cool concept, it just feels kinda wonky moving, it's very responsive, but it's just a strange feeling moving normally while being a beyblade, but other than that all seems good!
this game is very cool.
It's fun, it's very much in keeping with the theme of the jam, and it's very light. I'm surprised it ran on my Windows 8.1 without lowering the fps
I liked your game, very entertaining.
I really enjoyed this game! It's like a beyblade shooter. The mechanic that your speed is your ammo as well as your health is interesting. I found the bosses to be quite tough.
Nossa, muito legal! Adorei a ideia de colocar uma beyblade como personagem jogável!
it is an interesting concept, thought a lot difficult due to how even firing your gun drains your health, I learn that you have to go to a power station just to gain health, and so long as the stations are powered, you can just stand there and shoot,
It does get you on your feet and keep moving, but there are times when the game became unfair because you can't shoot you have to head to a power station and you still lose health due to getting hit by a big attack.
the concept is great, though the bosses are a little too hard, I only managed to beat the first boss on easy mode, the two other bosses I couldn't beat on easy mode especially the third where it feels like I'm on the highest difficulty.
still a good game to play.
This was just AMAZING
from the UI to the game play, everything was so interesting
-The menu and art in general is beautiful.
-The music is really good. The sounds are a bit repetitive and too loud.
-I loved the bosses, their models—each one has unique and varied attacks.
-I felt like the bosses' attacks needed more warning for the player. There were times when I died in just one hit (on normal difficulty).
-The use of Beyblade was incredibly creative. And you can customize it! It fit the theme perfectly.
-I found the game over a bit too long.
-I felt like something was missing to make the attacks more dynamic—maybe a dash, some speed boost, something reminiscent of the toy to make combat more interesting and complex.
enjoyed playing! really great use of the theme and loved the art and abilities. i did have an issue with the sound settings not adjusting where I had them from the main menu but otherwise had a great time! good work!
Very fun game! One of the best implementations of the theme. Some feedback I can give is to make the player faster, as I feel the movement is too slow. Another thing is that the health bar is the same as the attack one. I get that it's probably an energy bar, which is why health and attack are combined, but I would have liked them to be separate.
A very fun and addictive game! The spinning top design fits the theme perfectly, and running around the map to charge up is also really enjoyable.
GG 🔥🔥
The thing you control looks like the spitting image of an old knock-off beyblade i used to have.
The game is pretty fun, good job!
Beyblades always good. Personally didn't like the SFXs, too intrusive, but overall the gameplay loop kept me engaged and immersed into the battles.
Good job!
Small bugs here and there but overally very polished submission.
Feedback:
- Bosses could use some thematic approach - why Dog boss is standing and Easter Island Statue is flying?
- Music tracks are banger, definitely one of the strongest points in the game.
- Spinner is spinning a bit too slow for my taste, and having attack bar be tied to health bar is a bit punishing mechanic (you can't commit to fighting since you have to constantly mind that small error in movement might cost you a game if you aren't conservative with shooting.
- SFX are glitching if there are more sfx sources than one - which became very painful when i had 4 drones and was healing on a platform.
So my favourite parts were spinner design and music. The rest is just a solid work.