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Game's Take on the Theme
You, as Metal Top Solid, will face huge enemies
Did your team make the majority of the art and music during the jam?
yes
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Comments
This brings back childhood memories of the show beyblades. Nice work!
There are a few "beyblade" games in this jam, but this is the best one I played yet. Little rough at the beginning, but once you get the hang of it, it really comes together. Nice work!
I really like the style and the music of the game. The boss was great. It would be cool that the speed recharger can repair themself or have more hp.
I really like the style and the music of the game. The boss was great. It would be cool that the speed recharger can repair themself or have more hp.
Took me a while to figure out the concept; so you need to recharge your speed periodically to survive huh XP
Good work! Unpolished, but may have some potential. My biggest complain is how way too thick the boss is (hence why I decided to only play one boss sorry!)
Really nice how you made that customize thing. Cool!
I can see how well the boss are designed. Unfortunately, most of the time I couldn't tell which attack a boss might use, causing me not ready to react.
Most of the time, I had to use spin recharge pod instead of attacking the boss, which is not fun. If the charging were faster or the recharge pod were more durable, it would be better.
I think I didn't undestand some aspects of the gameplay, since I was shooting and ran out of Speed very fast. For the UI, the aim is too big, I guess, and some elements are overlapping in the main menu when playing in a different resolution. Cool story for the introduction of the game, but I think it's not necessary to skip automatically, since there's a lot of text so you should let the player choose when to go to the next scene, or could allow the back button to go back to the previous intro scene, not to the main menu. Boss design is great with many kinds of attacks, cool 3D modelling as well. Good job! :D
Subjectively, i didn't have fun, it's not the game, it's me, i don't like the gameplay, it is too slow for me, and the pad where you need to go to regen the speed, i thought you needed to spam space to spin but you just have to stand there, and the enemies can destroy it, on paper it is a good idea but for now it is a frustrating gameplay, tho i recommend you too remaster the game. Objectively, this has great potential, especially among kids, kids would like to play this game but make it more smooth and more clear and idk, remaster, this can be popular ngl, but for now, you have a lotta works and decisions to do.
Subjectively, i didn't have fun, it's not the game, it's me, i don't like the gameplay, it is too slow for me, and the pad where you need to go to regen the speed, i thought you needed to spam space to spin but you just have to stand there, and the enemies can destroy it, on paper it is a good idea but for now it is a frustrating gameplay, tho i recommend you too remaster the game. Objectively, this has great potential, especially among kids, kids would like to play this game but make it more smooth and more clear and idk, remaster, this can be popular ngl, but for now, you have a lotta works and decisions to do.
Very cool! I liked the game, it reminded me of the ones I played with as a child. Congratulations on your work.
The game was very fun! I love the idea of getting onto the spinners to keep spinning! It add this pleasant panic attack factor. I defeated the first two bosses without jumping because I forgot I can do that xD I wonder if the laser attack of the second boss works correctly. It couldn't reach me when I was charging my spin.
Good game overall, very fun! However, I think it could have benefited from a tutorial, as I couldn't tell what anything did or meant at the start, even with the controls in the game page.
A very high degree of completion, an unexpected FPS game, really interesting
Superb game But Very Tough
Gameplay Since most of the bosses are fairly stationary, the healing/charging mechanic is interestingly implemented because even if the player could wait until a simpler attack sequence to begin, they will also get locked out of their offensive ability which could potentially encourage them to go for a risky charge, or keep playing it safe and take a longer time whittling down the boss’s health.
I’m not sure if this is the case, but the bullets seem to do flat damage, regardless of where the boss is hit. Since bullets also use up the speed meter to be fired, maybe consider adding small weakspots to reward players for properly aiming their shots.
Misc As for the sound effects, maybe consider adding slight pitch variations to make them sound less repetitive.
Anyway, the gameplay itself is pretty fun and the idea of a mech-y spinning top is great. Congratulations on finishing your entry!
Had a great time playing your game! It was fun and had a good level of challenge that kept me engaged. The graphics and music worked well together, making for an enjoyable experience. I did run into a small issue where my mouse would sometimes go off the game screen, but I managed to fix it by clicking back into the game after reloading. Other than that, everything felt smooth and well put together. Great job on this!
The idea is really cool, but the game felt kind of slow. I constantly had to find a station to recharge after shooting maybe 5 times, and if the nearest one was destroyed, I had to slowly wander over to find another one and hope it doesn't get destroyed the second I start charging. The bosses felt somewhat slow, but the gameplay for the player was much slower. I would recommend speeding up everything (especially player movement).
Overall, a really great game, good job!
Overall, the game was really a good job. I liked the gameplay.
Solid Art style! Has a Power Rangers meets Beyblades feel and the sound design really drives that home. The bosses are a little bullet spongy