Play DestroyerRush
DestroyerRush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #403 | 2.533 | 2.533 |
ART / VISUALS | #432 | 2.733 | 2.733 |
SOUNDS / MUSIC | #434 | 2.467 | 2.467 |
BOSS DESIGN | #435 | 2.400 | 2.400 |
FUN | #473 | 2.333 | 2.333 |
Overall | #490 | 2.356 | 2.356 |
USE OF THEME | #692 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
vertical space shooter game
Did your team make the majority of the art and music during the jam?
a bit , our team only has programmers, we drew the game background
If not, please link to any asset packs or resources used here.
https://kyrasvoice.itch.io/8-bit-space-music https://gvituri.itch.io/space-shooter
Leave a comment
Log in with itch.io to leave a comment.
Comments
Rated! ;) Lovely little pixelart space game. I love it! Supercool!
The game is challenging, I like that a lot!
I also appreciate that the background is customizable, very well done!
Its really challenging, specialy being able to hit between the patterns, its so well made, I would say the background could be more solid, but its maybe just me. I rate graphics and fun on top as its really good, all is nice, also, if you have time, please rate my game too, thanks!!
congrats on your submission. This game was hard. My main feedback would be to make it more balanced, at least on the begging to make the player used to the game.
That was a fun game, I really enjoyed the combat once I got used to the sheer difficulty and I think it turned out quite well.
The game is pretty challenging, as you need to hit the precise gaps in the attack patterns. It's a shame there weren't more memes. To be honest, I wasn't a huge fan of the visual style, as the background had too many details. Maybe it would’ve been better if it were more blurred. But the challenge the game provides is pretty good.
Kuru kuru kuru kuruuu. Kuru kuru kuru kuruuu. Kuru kururin, kuru kuruin, kuru kururin kururin :)
its good game really good one
oo ee a e a oo ee a e a oo ee a e a
~(■_■)~♪
Game is quite challenging! The aesthetic is very nice and the projectiles were fairly difficult to dodge. I also would've liked the ability to aim myself rather than having the auto aim.
Ha ha, that’s because we consider that without the auto aim, the game will be more difficult, and we don’t want to make a soul-like game but a lighter one :)
I really enjoyed the aesthetic and atmosphere for this one.
At first I really enjoyed the auto-tracking for player bullets, but found that I would have liked some more agency once there were two enemies on screen. I also enjoyed the i-frame approach to dodging projectiles, but the dash felt like it was really challenging to not over-commit.
Cool retro visual. Hard to dodge projectiles.