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A jam submission

DestroyerRushView game page

BOSS RUSH & Space shooter
Submitted by Xixinsama, tyandtd — 5 days, 6 hours before the deadline
Rated by 9 people so far
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DestroyerRush's itch.io page

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Game's Take on the Theme
vertical space shooter game

Did your team make the majority of the art and music during the jam?
a bit , our team only has programmers, we drew the game background

If not, please link to any asset packs or resources used here.
https://kyrasvoice.itch.io/8-bit-space-music https://gvituri.itch.io/space-shooter

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Comments

Submitted

That was a fun game, I really enjoyed the combat once I got used to the sheer difficulty and I think it turned out quite well.

Submitted

The game is pretty challenging, as you need to hit the precise gaps in the attack patterns. It's a shame there weren't more memes. To be honest, I wasn't a huge fan of the visual style, as the background had too many details. Maybe it would’ve been better if it were more blurred. But the challenge the game provides is pretty good.

Kuru kuru kuru kuruuu. Kuru kuru kuru kuruuu. Kuru kururin, kuru kuruin, kuru kururin kururin :)

Submitted

its good game really good one

Submitted (2 edits) (+1)

oo ee a e a oo ee a e a oo ee a e a

~(■_■)~♪

Submitted

Game is quite challenging! The aesthetic is very nice and the projectiles were fairly difficult to dodge. I also would've liked the ability to aim myself rather than having the auto aim.

Developer

Ha ha, that’s because we consider that without the auto aim, the game will be more difficult, and we don’t want to make a soul-like game but a lighter one :)

Submitted

I really enjoyed the aesthetic and atmosphere for this one.


At first I really enjoyed the auto-tracking for player bullets, but found that I would have liked some more agency once there were two enemies on screen. I also enjoyed the i-frame approach to dodging projectiles, but the dash felt like it was really challenging to not over-commit.

Submitted

Cool retro visual. Hard to dodge projectiles.