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A jam submission

Roll BotView game page

Submitted by hakl04 (@NobodyDev) — 2 days, 3 hours before the deadline
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Roll Bot's itch.io page

Game's Take on the Theme
Your character move by a spinning wheel that allow you to roll on the ground and on wall. Game animations are made exclusively by spinning sprites

Did your team make the majority of the art and music during the jam?
yes

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted

good game i loved the art style

Submitted

Easy to onboard and start the fight immediately. 

Submitted

It was lots of fun to play, me and my husband couldn't stop trying to finish the boss first. I felt like the visuals and sounds all meshed really well together! 

Submitted

A+ really well balanced.

Submitted

I really like the concept and I was able to defeat mr evil spider! But the other 2 bosses health bars are just really high. The wormy bro is just rarely attackable so I think their health pools should be a bit lowered. The music themeing was on par and I liked how it sounded, the loops were a tad low though. I think you should have taken advantage of the extra 2 days you had to work on the game. But, I still like it and its nice that it is a browser game and I don't have to download it! Whats there to play is worth a shot for someone who likes "Tough as Nails" boss fights! :D

Submitted

the simplicity makes it really fun. It's easy to get used to the controls and the bosses are really cool!!

Submitted

This was super fun, love the simplicity of the graphics but yet so wonderfully animated, the gameplay is fun and keeps you going at it! a great entry congratulations

Submitted

You did all parts of a game really well. Gameplay was nice, music was good and the art even better. Your vfx effects looked nice were used in the right spots. The spider was maybe a little too easy but the later bosses easily made up in difficulty.

Submitted (1 edit)

Wow, such a good game! This was incredibly fun and learning the patterns of the bosses and how to dodge them is satisfying, as they are very well telegraphed. The gimmick of having the character be able to climb the walls is also very interesting as it adds a new twist to the bossfights! The controls work well (I also enjoyed the down attack propelling you upwards, it was a nice mobility option!), the music is interesting and adds to the fights, and the art is simple but works very well in this case. Overall, I had a blast!

Only critique, the highlighted menu buttons seem like they have two arrows to the side, and it seems like there are more things selectable.

Personal opinion, I would LOVE something like this as a finished game. Maybe I'm biased because I finished Hollow Knight recently and this reminded me of that, but a game set in a world of machines with this style would go hard.

Developer(+1)

Thanks for reviewing, and yes, I was inspired by hollow knight, glad you noticed.

Submitted

Cool concept! I loved your artwork, and I liked how you described that you made the animations only using spinning sprites :) About the game, I felt that we could have more attacks, because I was waaay too close to the bosses, and was having a hard time avoiding the attacks. The climb mechanic was helpful though! The bosses themselves are great

Submitted

I really like all of the sprites and special effects. Each boss has it's own design and their arenas are very immersive.

The attack direction is a bit frustrating especially when trying to attack downwards. Overall, I think the boss designs are amazing but the fight pacing needs a bit of adjustment.

Submitted

I like it, the wall climb mechanic is a cool and interesting way to have players avoid attacks, and pogoing is always a fun include for this type of game. 

The final boss was a great fight, good variety of attacks that require dodging in different ways, cool aesthetic and music, overall a very engaging battle (and you can pogo him to the rhythm which I really liked).  

The second boss however, the worm, was a bit of a slog. The fight feels like it takes forever since he's not on screen a lot of the time, and his attacks are fairly easy to dodge so it's not all that engaging. I'd say maybe lower his hp a good amount, and his attacks could be a bit trickier.

Other than that though it's a fun game, good work :)

Submitted

Interesting concept, I wish the stage was  a bit bigger and more dynamic so i could play with the wall ride mechanic a bit more.  also which my attack was a bit longer range feels like you gotta play real close to do damage which is exciting but can be frustrating with the moves they do

Submitted

It's fun! the only thing that confused me is the control, I wish I am able to re map it but overall, the concept is good, the bosses are pretty fun to fight against!

Viewing comments 14 to 1 of 34 · Previous page · First page