Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spin to SucceedView game page

Gamejam Bossrush 2025 participant. You gotta spin to succeed.
Submitted by rendess — 4 hours, 18 minutes before the deadline
Add to collection

Play game

Spin to Succeed's itch.io page

Game's Take on the Theme
You spin as the player.

Did your team make the majority of the art and music during the jam?
I did everything during the jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Nice little game! Very interesting mechanic!

The bosses are interesting, and the physics based gameplay is a novel touch. I appreciated when the bossfight became sort of like a pvp match, and I could really see this in an actual multiplayer setting. 

The movements through physics felt interesting, but sometimes it was a bit frustrating to dodge incoming projectiles. The dash was surely needed, but it felt a bit too uninpactful, as it was spammable and short, I used it all the time and sometimes ignored the main movement mechanic. Maybe a much more powerful dash with a short cooldown could've been a bit better?

Overall, cool game, it's always interesting when a physics based game pops up, because they tend to be very fun. Still needs some polish to work the best it can, but it has potential!

Submitted

Hahaha, interesting game! I figured out how to move in the strange way, and launched myself up to the top and got stuck on a circle and the wall in tutorial! I was able to beat the boss and broken turret. Fun design, keep it up and congrats on submission! Feel free to try our game if you like.

Submitted

Monochrome graphics looks cool here, I like the physics driven movement and how the spin has a big role in the game, its challenging to aim and shoot the enemy but once we get the hang of it that works perfectly. I rate graphics, control and fun on top, all is really good, also, if you have some time, please, rate my game too, thanks!!!

Submitted

It's kinda hard to judge, mostly because this is the sort of mechanic you need to spend plenty of time to get used to. The few times I got it right were really fun, though. Also, I love the transition to the second boss.

Submitted

Art is basic (not that i can judge) but the movement system is actually quite fun! At first i though it was gonna be awkward, but then the gameplay was super fun. The chaotic movement is fun and flying through the air and landing shots. 

Submitted

I like the idea of character movement! It was fun!

Submitted

Very unique game indeed! I managed to beat all bosses but I wasn't sure what the body guard was doing to the ground. The knockback from you bullets was a fun addition since it's physics based. Overall, a fun way to kill 5 minutes.

Submitted

Very unique game and control scheme! I don't think I ever got used to the controls and was scrambling to survive the entire time. I think a few physics tweaks would make it feel a lot more responsive. Overall I enjoyed it!

Submitted (1 edit)

This is a really smart idea, but for me, not well executed unfortunatly. It still very interesting to play but i would have liked a really more dynamic game, maybe less zoomed, with aroundboss playground and more happening on the screen. Well done for your submission anyway, there is something to dig deep in here :D

Submitted

I wish the fire-rate was faster and arena felt a little shorter. Aside from that really cool approach. It was enjoyable!!!

Submitted

I wish you could shoot faster, I can't tell if there's cooldown/delay on the dash or not, the guard is pretty difficult, i cant tell if its bullets or homing or not but its really hard to dodge.

Submitted

The controls are a bit too difficult for a turret. Many times when I replayed the game, the boss wouldn't shoot me, so I had a chance to shoot for free for a few rounds. It was quite enjoyable to play.

Submitted

I enjoyed this game, quite challenging to control, well designed bosses, I died quite often on the 2nd boss but overall still fun :)

Submitted

The controls were actually really fun and somewhat intuitive even though you keep saying they aren’t, and the bosses had some cool ideas.

Submitted

Pretty fun. The mechanic was great for the theme and felt great to play after getting some practice. I got stuck on the broken canon part for a little until I focused on not letting it get to me. I'm not sure if the guard was supposed to do anything, but he kind of just ran at me and jumped on me doing no damage.

Submitted

I thought your use of the theme spin was really unique and fun. I played it a few times and got the hang of the controls.

Submitted

great work on this! not sure how you worked out the physics behind strapping a cannon to yourself but movement almost feels like I'm playing Get Over It. fun and challenging game overall but fun to master!

Submitted

This definitely feels like the most unique approach to the spin mechanic!

I had troubles getting it to play with the window boundaries so that I could see the UI, but eventually figured out a way to make it work. I too would like to echo that some force from the projectile would be a neat addition.

Submitted

Nice mechanics. I liked to spin around to create momentum.  The only problem is that on 1360x720 resolution I couldn't see the UI

Submitted

I was playing with a trackpad so the movement took me some time to get used to. But overall it was fun.

Viewing comments 24 to 5 of 24 · Next page · Last page