god.
Submitted
Neon Ballet ProtocolGame's Take on the Theme
We interpret the theme of the game using a system of orbits that spin looking for alignments to battle the boss.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
https://deep-fold.itch.io/space-background-generator https://ultimaheros.itch.io/cultist-portrait
I loved the idea, plus I'm a space nerd so it's right up my alley :P
The game controls a little hard, though. It's all about predicting positions, and that's pretty hard on a circle. It works wonderfully, just a little hard to grasp :')
A random last bit, the boss' second phase attack is easier (and more fun!) to dodge than the first phase's.
really cool game! wish there were more bosses to explore and discover! enjoyed the mechanic you implemented with lining up the planet orbits to deal damage. could see this begin expanded upon by adding more planets and enemies! great work!
I really enjoyed your game! The use of the theme was clever, and the music and sound effects were excellent. Great work! If you get a chance, I’d appreciate it if you could rate mine as well.
Very cool idea! The design of planet orbiting is perfectly in line with the theme. A bit challenging but I had a lot of fun!
I like the visuals in this game, the mechanics are nice and feels easy to change orbit and change speed independently, the boss graphics are cool as well, I rate graphics, control, fun and music the most, but I like everything really, also, if you have some time, please, rate my game too, thanks!!!!
Such an unique game! At the same time it is a bit challenging, it feels so satisfying when we perfectly align the planets! You guys also nailed the artstyle, very good! Well done
Very interesting game that goes beyond what I usually think of in a boss game! It’s actually pretty challenging to time both of the orbits to be at the designated areas simultaneously, and it makes up for a really good puzzle game! Though, I am terrible at multi-tasking, so when the boss shot projectiles I always just took the hit because I was too hyper-focused on trying to sync the two orbits up. However, when there was the ray attack that basically sliced through the two orbits, it was pretty easy to follow and that was definitely my favorite attack. In any case, really good job on this!
REALLY interesting and unique concept dude, it took skill to match up the planets! But not any kind of normal skill you see in other games.
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