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Etherium spirit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #253 | 2.912 | 2.912 |
ART / VISUALS | #266 | 3.265 | 3.265 |
FUN | #284 | 2.882 | 2.882 |
SOUNDS / MUSIC | #353 | 2.676 | 2.676 |
Overall | #362 | 2.716 | 2.716 |
CONTROLS | #463 | 2.382 | 2.382 |
USE OF THEME | #523 | 2.176 | 2.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
the game is based on boomerangs and minigames about spinning
Did your team make the majority of the art and music during the jam?
Yes, but with some sounds from pixabay.
If not, please link to any asset packs or resources used here.
https://pixabay.com/sound-effects/search/coin/ ; https://pixabay.com/sound-effects/search/snow/ ; https://pixabay.com/sound-effects/search/door/ ; https://pixabay.com/sound-effects/search/monster-roar/ ; https://pixabay.com/sound-effects/search/forest%20sound/ ;
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Comments
I loved the gimmick with the mantis boss and the worm, pretty funny game overall, loved the art style! :D
The drawing style is funny, I think the boomerang shot (?) is not quite implemented well since it is shot differently if you look to the left than to the right. It's easy to fix, I'm actually glad to see someone else using Gdevelop5 for this JAM. The game is entertaining and the bosses have a good variety of moves, but the ice boss is HORRIBLE (In a good way) I couldn't beat him XD
This happened at the beginning of the project, because I accidentally placed to generate the boomerang closer to the character when looking to the left and forgot to fix it (for me, it's almost a mechanic or exploit)
I really like the artstyle!
A little hard to understand to controls, took a couple of minutes to figure out. But overall a cool and fun game.
Nice entry, I loved the story, you did a great job at this!
As others mentionned it would be nice for the character attacks to be more impactful and bosses to be a bit more complex.
Good job!
I had an enjoyable time, but felt attacking the boss could feel more impactful. The bosses themselves could be a bit more complex
Kinda-Spoiler: I really liked the design of the final bug boss, having to juggle another thing while also damaging the main boss. complexity similar to that would be nice.
In the ice level after this boss I added a similar complexity to the bosses, and I ihope to add more bosses with more interesting mechanics in the future.
played android version. physics should be improved. i really like story and cutscenes as cartoon. like the character and bosses too.
Thanks for the review, I really hope to improve a lot of things in the game once the jam is over.
Nice work with the art style! I think the bosses needed some polishing, but overall it's a fun and complete game.
Was unfortunately unable to play due to being on Mac and IPhone, and the .exe didn't want to run on Wineskin. Love the art style though, and thanks again for playing our game!
I played on Android, good gameplay.
Show post...
Same, also really enjoyed gameplay.
Died on the second boss even after defeating it. Some vidual indicators would be helpful for boss damage.
In the future, I intend to solve these problems with the bosses, such as the bug of being stuck in the air.