the beginning is to confusing xD just make the doors in sight and it'll be fixed however
this game is beautiful and deservers a good rating tho i feel there isnt much spinning mechanically
the games difficulty was pretty okay and the over music and sound was pretty good
the art was quite stunning using the color to its full existent
the game's controls were pretty solid but the holding e felt like a chore tho it wasnt that bad
boss's designs were quite interesting they were all very different.
overall really solid submersion
Play game
Bladewheel's itch.io pageGame's Take on the Theme
The one surrounded by spining floating swords, theres boss who had spin ability too
Did your team make the majority of the art and music during the jam?
yeah, music and pixel art, but not for sfx and some icons
If not, please link to any asset packs or resources used here.
SFX https://freesound.org/ https://opengameart.org/ https://assetstore.unity.com/packages/audio/sound-fx/free-sound-effects-pack-155... some icon assets: https://game-icons.net/
Comments
Easily my favorite game so far. Stellar feel on the controls (though my mediocre skill level wanted a lengthier dodge), and the variety of uses for the swords is fantastic. Love this one.
I loved it, but it seemed for for the controls overall dodging doesn't really help(probably just a skill issue from me), I will absolutely love to see more like this from you.
This is such a great interpretation of the theme, congratulations! We love the bosses and the reference to Titan Souls! :D
You could improve some gameplay feedback for better UX, but we love it anyway!
I had a lot of fun with this one! I loved the casual conversation tone of the text instead of the grim-dark fantasy text I was anticipating. I did feel like there was a lot of it though.
The combat felt really good! I felt like I was just equipped enough to be able to avoid attacks and I most always felt like I was fairly punished for my mistakes. I did have one occasion where I died after a boss kill. I don't know if there was some sort of DoT effect that I didn't notice or a render that didn't happen. I also felt like hit boxes weren't super apparent without a bit of trial and error which ultimately didn't matter, but took away from the first few moments of any encounter.
Progression felt really nice. Definitely had me compelled to make intentional choices for build orders and to push.
It's obviously not make or break, but I also would have liked to see a custom cursor for aim.
Overall, very good! Easily my favorite so far.
Lovely art, fun and balanced bosses, could use some polish but overall its great! well done!
Holy crap this game is VERY well made. How long have you been developing? This is genuinely of the best games I've ever seen come out of a game jam.
Visually, the game is superb! And try to get a whole bunch of swords and a very motivating challenge :D
The boss battles are very challenging, the attack patterns are super clean, and the roguelite mechanics add a little extra.
I stopped at phase 8. I didn't know if there really was an end, and the battles were starting to get a bit long.
But I really enjoyed the game :D Bravo!
Leave a comment
Log in with itch.io to leave a comment.