fun game, i like it
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out of comfort zone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #115 | 3.783 | 3.783 |
Audio | #257 | 3.109 | 3.109 |
Overall | #402 | 2.862 | 2.862 |
Game Design | #451 | 2.717 | 2.717 |
Fun | #461 | 2.609 | 2.609 |
Innovation | #491 | 2.435 | 2.435 |
Theme | #580 | 2.522 | 2.522 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to go deeper down a mountain, to safe the wife of the main character, you also dive deeper into their story
Did you write all the code and made all the assets from scratch?
yes, all code and art is made by myself
Comments
cool game, nice music good graphics, good post process over all good just the bullet sounds cancel each other if you shoot too fast but still very nice job hope you will finish this project after the jam ends. can you plese check out my game i still need 2 more ratings
Overall a very nice short game! It would be nice if the controls were not all keyboard buttons, for example: shooting was very frustrating since I had to hold down "s" and "d" at the same time a bunch of times, and sometimes the player would get stuck in walls, but overall a very nice game! Loved the graphics!
Top tier art style!
Things I enjoyed ✔️
- The post processing, to the character design is superb!
- Audio design is great, I love the earyness to the game!
- Gameplay was understandable and easy to play!
Things I would like to possibly see with your title. 🤷♂️
- If you add some background ambience, I feel like the creep work can be turned up several notches!
- Adding a little UI to show how many bullets you have in the chamber would be helpful.
Overall 📓
Very well done game! You should be proud of this title because it is done very well!
Cool artstyle and concept, the combat is a little bit lacking because you can't really dodge or aim your gun so its a matter of shooting first and fast without a lot of strategy, but overall a fun experience.
I had a hard time adjusting to the unusual control scheme, and some difficulty understanding what the three meters in the top left were for. They were somewhat hard to see, and appeared empty by the end of the game.
If you get too close to an enemy their gun will be on the other side of the player, so they can't hit you and you can just jump right over them. More weapons and smarter enemies would be nice to see.
The enjoyed the game feel and atmosphere of the area. Graphics and effects kept the game alive. Combat design can be improved (tank bullet damage is too high) but good job on this.
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