Got to floor 34. The upgrades felt good. Especially fire rate and move speed. I did have a few floors where a reward never spawned or spawned before all the enemies were defeated. Not sure if that's intended. Overall, awesome entry. Well done!
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Dungeon Divers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #80 | 3.574 | 3.574 |
Overall | #92 | 3.525 | 3.525 |
Game Design | #110 | 3.541 | 3.541 |
Innovation | #127 | 3.328 | 3.328 |
Graphics | #130 | 3.721 | 3.721 |
Theme | #164 | 3.721 | 3.721 |
Audio | #187 | 3.262 | 3.262 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Smash the floors and go deeper into the ancient temple.
Did you write all the code and made all the assets from scratch?
Yes. Except for fonts.
Comments
Had fun playing this game. Liked the artstyle of the enemies and the player. Sometimes the letters where a little bit small.
I loved the gameplay as well as the graphics. The music went well with the environment. The hitboxes were a little strange as sometimes my attacks would hit and sometimes they wouldn't. Found it a little weird that I could skip each level before killing all the enemies. Besides those issues, this is great for a game made in 7 days.
Love games that make 2d hand drawn characters on a 3d world. I'm surprised that the "drop a level" mechanic can be done at any moment, really nice spin on the "single room wave game".
I love the game. Lot of fun. Biggest issue I have is the monster hit sounds. Some are really annoying but you can tell they are hit. While others feel like no feedback at all. Also had issues with the game sometimes making it seem like my bullets were just phasing through the enemy and no damage was taken. And at one stage transition, I got stuck on a box and thought I was going to have to close the game, but the box disappear and I was able to play more.
Very fun! I find the floor skipping mechanic interesting to adjust the difficulty.
What a good game! I really like the mixture of 2D and 3D. Difficulty curve was surprisingly well done for a jam submission, effects are quite nice and using the different power-ups was really satisfying! Good job!
Maybe only play with the hitboxes a little bit. Some shots looked like they hit but they didnt. Apart from that, I have nothing to complain about
Honestly quite a fun little game here. Good take on the theme and the gameplay was fun working through floors getting the items. Loved the different enemy types and progression in difficulty was a fun little game with a nice gameplay loop well done. also the fact u did all the art and everything too was great well done on the submission
This game was a whole lot of fun. I was initially a little annoyed about having to click for each shot instead of holding the button, but it turned out I just needed to play far enough to unlock auto-fire as a powerup. Very cool art and aesthetic, mixing 3d environment and 2d characters worked very well. My only real issues were that it was a little too easy to accidently hit the shift key and skip a floor, and that some of the enemies didn't seem to be hit by shots that appeared to hit them.
I love the little gunslinging goblin Indiana Jones type character, and the movement and combat felt very good. Great entry.
High score: 22170 with 16 floors cleared
I recorded some games to YouTube. You can check if you want. Yours are there too (starts from 42:25).
I enjoyed it. But question did you do it on purpose to player can spam shift and go deeper?
Very much enjoyed the game. The cover art looks really nice. The difficulty curve should increase a bit more after the first 3-4 floors and I found myself just spamming left click. A reload timer could do. Maybe making the shooting more static, but while reloading you can walk more freely.
The carrot symbol got displayed multiple times after clicking E more than once. Otherwise, perfect cute game
I like the original idea to dive down the floor. Good game!
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