Very fun game. Congrats on finishing it on time!
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Well Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #107 | 3.818 | 3.818 |
Theme | #205 | 3.614 | 3.614 |
Overall | #221 | 3.265 | 3.265 |
Audio | #223 | 3.182 | 3.182 |
Innovation | #276 | 2.955 | 2.955 |
Game Design | #279 | 3.136 | 3.136 |
Fun | #348 | 2.886 | 2.886 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well Diver is a dungeon diving puzzle solver set on a drowning world. The player must dive into the world well each day to solve puzzles in order to prevent the world from drowning completely.
Did you write all the code and made all the assets from scratch?
My dev partner and I created every asset used in this game except the water sound effect used in the dungeon levels. I did created the game in Unity, used Aseprite to create the pixel art, and Garageband for the music. The water sound effect was found on freesound.org and listed under the creative commons license, created by Nox_Sound.
Comments
Good music, I like the animations too, it looks polished.
I didn't find the character too slow. The puzzles are confusing, they can be more clear.
GThe first puzzle was confusing and I didn't like how slow the character felt. For the maze, I think I was stuck in the first one, because I couldn't find a way to the button, it was closed, and the character feeling slow didn't help.
Despite that, the art in this game is really good, a lot of great animations.
I was going to make a post about how the first puzzle was cool but needed a bit of explaining. And how you get stuck on walls so easy. but Pryankster did that for me. Lol. I would love to see this more fleshed out and made into a more of a game with like power ups or bonuses or something for doing each level and reasons to leave the well.
Thank you! Still a lot of issues to work through with this one but I think it turned out well for the work I was able to do during the jam. I have a lot of plans I want to implement with this game like power ups and items and NPCs. I am planning to release it as a portfolio game when it's done, so feel free to keep an eye out.
keep going on this -- the first puzzle needs some explanation, and alternating puzzles with the mazes would be pretty cool. Also, the character really gets stuck on the maze walls. try setting a Physics2D material to 0 friction for the walls, it should improve playability 100%!
The first puzzle was bit confusing and the other mazes were repetitive and at some point I got stuck. Overall good submission
It is fun and has a lot of potential. I knew that there was more to the boxes teleporting back because the one box stayed on the pressure plate so i knew it was a puzzle. Great job.
It is fun and has a lot of potential. I knew that there was more to the boxes teleporting back because the one box stayed on the pressure plate so i knew it was a puzzle. Great job.
Really good art! Nice colour palette and well animated :)
I wasn't able to figure out the first level, the boxes kept teleporting back to their starting positions after I pushed them on to the buttons. Maybe I was missing something?
hey One thing I had to say, that is the pixel character animation was really good. And I loved the first and second level after that it become repetitive and I was keep stucking in those walls..although the over all game was really great
really cool game and logo design I really like the pixel art. 5/5
Suggestion: i think it would be cooler if the maze/puzzle had specific amount of distance the player can see because being able to see the entire map makes it quite easy. And it would be a nice polishing touch.
Hello fellow well diver! ;) Fun to see someone with the same game name have a whole different concept! Game was pretty straight forward. Was clear what i had to do
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