really ncie game and very cute character :D a background would be nice, I love the design if the bosses, they look really good :D gg
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Risk Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #222 | 3.380 | 3.380 |
Fun | #239 | 3.101 | 3.101 |
Game Design | #312 | 2.975 | 2.975 |
Overall | #338 | 2.878 | 2.878 |
Graphics | #346 | 2.975 | 2.975 |
Innovation | #405 | 2.456 | 2.456 |
Audio | #432 | 2.380 | 2.380 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After each platforming level, there is are one or more doors, where you can open one. there might be more hp, less hp, or a lvl3 boss after the tutorial level.
Did you write all the code and made all the assets from scratch?
I wrote the code myself, and used public domain assets. Credits are in the game page and the credits screen.
Comments
I think I broke the game for playing too many levels. Does it have an ending? It was a bit frustrating not having more feedback on damage and I felt the player collision box was too big sometimes, but it was very playable, very fair in general.
Nice clean looking game. I think the player hitbox could be a bit more forgiving, and I wish I didn't have to click on the doors (maybe press E or something for the door I'm closest to?) Some music would help too, but nice job overall!
the game is nice but i think you use assests for this game but still is nice!
Fun platformer. The lack of coyote time and leap of faiths makes it a bit frustrating though
Cute!
Platforming feels responsive, which is good. Need a bit more variety in power-ups and maybe player movement.
Overall pretty well-put together one)
Awesome game, but there are a few bugs:
Could you please rate my game(https://itch.io/jam/brackeys-11/rate/2536045)? My game has very few ratings :(
I really loved the spell combat, switching between different cooldown timers added a bunch of fun to the boss battles! Great job, especially considering it's your first jam :)
The game was super fun! I found the doors mechanic super cool, and the additional abilities were super cool as well! I think the physics felt a bit goofy to me... jumps felt really nice, but moving horizontally felt very all or nothing.
That's a very cool basic platformer that adds some cool new twists to it
I think the doors changing health are really cool
Definitely is shown that you've added a lot of mechanics as you go on through the game like combat and multiple door selections
I feel like you should've focused on just the platforming bit to perfect it so it feels better
Nice game!
Cute simple platformer, but very impresive for being your first game! Congrats!
Here's my feedback:
- Lack of feedback when receiving damage. Would be great for a hitstun, character flashing white, knockback or something.
- If you drop off a ledge and press the jump, the character levitates for a bit before falling. I doubt that was intended.
- Does the game end? Honestly I quit a couple of minutes after seeing all 3 bosses and weapons.
- Maybe more variety with the doors, so far I only saw the 3 bosses, 3 weapons and the + or - hp.
- Some music would definitely help add more feel to the game, even some simple beats. I thought it was pretty "lifeless" without any.
Despite everything, I still think you did a pretty good job if this was really your first game made ever. Keep it up!
Great job completing a making your first game during a jam! It is quite polished, and has elements of different genres well represented. To make it even better, you can checkout how to do movement controllers for platformers in a manner which allows more playability (there is a good GMTK video about it). Nevertheless, good first game!
Neat little game, some audio like the lightning was a bit high pitched for my ears!
But sweet mechanics first run I had bad RNG and next I had tons of health haha!
Some coz music would have made the game very wonderfull for sure!
Congrats on making your first game and finishing the jam. The concept is simple but you made it fun to play. I suggest adding a few enemies outside the boss room because right now the combat mechanics are only used when fighting a boss. You can also add some obstacles that can be broken using the player's ability.
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