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The Space Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #668 | 2.821 | 2.821 |
Audio | #804 | 2.487 | 2.487 |
Game Design | #870 | 2.487 | 2.487 |
Graphics | #888 | 2.538 | 2.538 |
Overall | #950 | 2.325 | 2.325 |
Innovation | #1149 | 1.795 | 1.795 |
Theme | #1173 | 1.821 | 1.821 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it has a wave increase rate after each 30 seconds as the level also rises to indicate difficulty
Did you write all the code and made all the assets from scratch?
No, i used some assests to ease out and tutorials to solve mechanics and implement them in my game
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Comments
Game is minimalistic in style but nicely polished :) My only issue with it is a kill SFX, it felt out of place and a bit anoying
Really fun game! I had a lot of fun with it. A few more combat mechanics and this is a great package of a game. Great job!
Nice job on the game! I played a few rounds and really enjoyed the concept. It would be even more engaging with a few additional wave mechanics and more art. Keep up the great work!
A fun little bullet hell prototype that could definitely evolve into something with some new art and enemy types. I will say I do think you should consider seriously nerfing the screen judder that occurs on enemy deaths though, I found it quite nauseating.
It was really fun to play this Game and I liked the simple Art. I just wish there could have been more variety in enemies or something, but overall well done.
Hee-ho. Cool game. Thanks for good experience
This game was super fun, the only thing I found was missing was maybe some enemy variety and/or weapon variety. Also, the screen shake was a bit much when killing many enemies in a short time span. Other than that it's a great game, good job!
thanks for playing
I feel the camera shake feels a bit unnatural other than that everything looks cool
thanks for playing
It's asteroid but with warnings. Nothing more. It is very strange to see how simplicity often leads to good results. I have created 3D models, map level design, textures, hundreds of lines of code, particles, power-ups, inventory systems and game currency... But in the end it doesn't matter. The game has to be fun and immediate, especially if it is a browser game. Good job. I will take this new inspiration and try to improve my thinking about video game entertainment.
thanks for playing, well i am glad a game dev newbie like me can inspire you
I liked the controls and mechanics. Music and styling were cohesive as well. Good entry :)
thanks for playing
fun game! i loved how satisfieing it is to kill the dudes, but after a while the game felt kinda boring.. i felt like after a while something shouldve happend to make it more interesting.
and when you die i think it should have more feedback than just a text popping up
but other than that i really liked it!
thanks for playing , i had college work and other stuff so i did what i could in a minimal way
Quite fun and nicely polished game. Though it felt like it was starting to get repetitive after a while.
thanks for playing
It's definitely a space shooter. Well implemented and good scaling difficulty. Nice work!
thanks for playing
What engine did you use? I liked the attention you put on the camera movement. Overall fun to play
godot, thanks for playing
addictive arcadey gameplay with good music. Nice work!
thanks for playing
Great mechanics, enjoyed playing this game a lot!
thanks for playing