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A jam submission

StormcursedView game page

2d side scroller
Submitted by SolarCompost, BoltZap, RaelDesh — 8 hours, 2 minutes before the deadline
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Stormcursed's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3503.5593.559
Theme#5862.9712.971
Overall#6432.8872.887
Audio#6462.7942.794
Innovation#6882.6762.676
Game Design#7172.7942.794
Fun#8182.5292.529

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is times of calm, and times of storm.

Did you write all the code and made all the assets from scratch?
All the code yes. The art no, those were found on itch.io. Links to the artists on the game itch page.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted (2 edits)

I REALLY liked the concept, but not a big fan of the execution. This games visually stunning for a game jam, but from the way the description reads it looks like you didn't make any of the sprite assets on ur own, so I can only really score the graphics based on the UI which I assume you made on your own. On the browser version the UI didn't function very well, lots of elements getting stuck on screen, most of the UI wasn't even visible unless I full screened the game, but I thought it was a serviceable attempt at making some assets! There's a lot of really weird stuff that makes the game not really feel good. The camera shifting so drastically from left to right is jarring, the enemies not really getting knocked back from  combat makes fighting feel kinda weird when you have to flick right then left to kite with the camera controls, plus I got stuck in the water because there was an enemy I could barley see, then died landing on thorns and only could tell i was taking damage by looking at my health bar.  Maybe having your character sprite flash red when you take damage would help with the overall conveyance of this game, but i think the biggest issue was just mostly conveyance and controls.

I won't deduct any points from my rating for the AI title screen, but im not a fan of it.

Submitted

I don't know how to advance the dialogue, but overall the game is very nice. Good work!

Submitted

good core concepts, would like to see it fleshed out and polished

put the keys closer together, space and enter is difficult for me to hit on my keyboard, and then needing to switch to mouse to advance dialogue is a bit cumbersome, have keys that advance dialogue too

Submitted

There is a core game in here that could be executed well given more time! I appreciate the effort. The assets you used really appealed to me, so I thought I'd give it a try. Not a huge fan of the AI generated title screen, but to each their own.

More visual feedback would be super helpful. knowing when I am hitting an enemy and when I am being hit by an enemy is super important in these types of games and typically my hp going down isn't enough of an indicator.

The boar flashing was helpful, but it stayed white after the first hit. The bees didn't have any visual indication of me actually hitting them and I got stuck in the hive with no way out and nothing to kill me to reset so I had to call it quits even though I wanted to play further.

Submitted

Cool game concept! i like that you expand the village and do quests to expand it! tthe combat system felt i little bit lacking, but other than that i enjoyed it. good work

Submitted

It's a game with potential, the core is there, the main gameplay is build. With more time this game could be a nice little RPG type of game I think.

The art is very good real nice done on that. Tho a tutorial or indicator where to go would nice to help the player.

Also indeed change the keybind for dialogue , changing from keyboard to mouse is annoying haha.

Submitted

So nice! There were some visuals bugs  in the tiles sometimes but it was fine and looked great a part from that. Great entry!! 

Wow, this game is truly impressive! The level of detail and creativity is fantastic, and it's clear that a lot of effort went into making it enjoyable.

(1 edit)

Nice work! The art style really stands out, and the game looks ambitious for a game jam entry. The UI could use a little more polish to improve navigation.  Overall, really fun and impressive given the time constraints! Keep it up!

Submitted

Nice game, beautifully art. I think add a turtorial will help much. <3

Submitted

Nice game. You can make text box buttons bigger. Cool art style.

Submitted(+1)

Cool concept, but annoying text boxes to work with. but nice designs and good movement. Well done!

Submitted(+1)

the art is nice

Submitted(+1)

It is amazing how much of content you put here. And it has great art style. NPCs, quests, inventory, fighting, all of that is in this game, and it is implemened very nicely. Especialy for game jam game! There is maybe problem I encountered when trying to get honey for bartender, I was not able to pick it, as nothing happened when I pressed E near great honey place. But anyway, amoount of enemies and quality of content I saw so far is truly amazing.

Developer

Whoops, we wanted to put signs in for the areas, but didn't have time. You just keep walking left and you'll actually enter the hive where there's more bees and the honey.

Submitted(+1)

the system is nice from lvls to quests good 

dont forget to rate mine

Submitted(+1)

Fun game. The UI is a bit off though, but overall, the game's really nice, welldone.

Don't also forget to rate mine, thanks.

Submitted(+1)

Was fun to play! Good job!

Submitted(+1)

The atmosphere and feel of the game was really put together and I liked the artwork, character designs and animations. I do also agree that the UI is a bit buggy, other than that, it's a fun game. Good job :)

Submitted

This game has so much going for it for a gamejam game! Really cool, and I loved the artstyle. The UI was a bit buggy for me, but that could have been an issue on my end.

Submitted(+1)

Nice job!  The gameplay felt really good in terms of movement and attacking, but I agree with one of the other commenters though that the UI felt like it needed a bit more polishing.  

Viewing comments 28 to 9 of 28 · Next page · Last page