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HyperModder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 4.533 | 4.533 |
Fun | #24 | 4.033 | 4.033 |
Audio | #30 | 3.967 | 3.967 |
Overall | #64 | 3.750 | 3.750 |
Game Design | #75 | 3.833 | 3.833 |
Innovation | #246 | 3.333 | 3.333 |
Theme | #673 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game uses preperation and rainy imagery to justify the theme
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Good game, interesting Tetris-like inventory management system. I think there are a few too many enemies on screen, makes it hard to follow what's happening.
Also the game was a bit laggy for me, maybe try increasing the performance a bit?
Very Cool!
Holey moley was this a polished showcase of some heavy visual talent! I had a lot of fun right from the start, and that was just a lead pipe. I do suck at this game but that's because I'm bad and I never felt like the game wronged me.
The game could use some more enemy and arena variety, and the connection to the theme could be stronger. I dunno if this was just my computer but the Credits button didn't do anything when pressed. That said, this game is very entertaining and an incredibly solid jam game.
Thanks for playing! Yeah the credits button doesn't work, it's not just you haha. Didn't have enough time to make that in the end. The enemies and arena are definitely something that can be improved I agree, if I end up working on this more that'll be the first thing (besides the credits button) that I fix! Really glad you had a good time with the game otherwise!
The art was really good! Nice game :)
Thanks for playing!
I finished playing and was looking to see whether it was a team that made this or if this has been in development in a while... Making all of this in seven days is an insane amount of work, especially for this level of polish. I love the backpack hero inventory system, I loved the weapon modifications, and I especially loved all the juice you squeezed into this. The aesthetic was also amazing, my eyes went wide when I see the menu LOL. The only thing I can think of that would make the juice better is to have the enemy bounce a little when the player stomps near them and takes a step, to convey the weightiness of the mech. Really amazing game, you should feel proud.
Thanks for playing! This time around it was just me working on the game, all the assets and code were made within the week but bought and paid for with my sleep schedule haha. Yeah stomping and knocking the enemies around would be a really cool feature and definitely add to the weightiness of the player character, something to add if I develop this game further! Really glad you enjoyed!
Wow, this is impressive especially for a one week project. Art direction is great, as well and gamefeel and concept . Well done !
Thanks a lot for playing!
Amazing feel and art!!
The stylish menu combined with the perfect music, colors lights, and mood. Truly a masterful work!
The controls are tight and responsive! All of the game's mechanics seem to work perfectly.
Constructive criticism:
- I might not have reached far (Round 5) but there was no enemy variety.
- The overall gameplay is great, but I felt I always wanted to fight enemies that are more similar to the main yellow robot, the rats were just annoying.
Overall amazing work, good job!
Thanks a lot for playing! More enemy variety would definitely have been awesome, but I just had to make cuts to get the game done on time. I tried to compensate by giving the base enemy some complex AI, but I agree that sometimes it's not enough. In any case I'm glad you enjoyed, and thanks for the great and in depth feedback!
How did you even figure out the game design in one week!!! YOU must be crazy. The movement felt so satisfying and the visuals were so good. Audio/SFX was on point. Really enjoyed it.
As for the feedback, the game has a lot of optimisation to be done. Had a lot of frame rate issue (Have a rtx 4050) and the enemies were a bit difficult to see.
And yeah the menu was soooo COOOLLL!! It was so well executed.
Kudos!! ;D
Thanks for the feedback! Performance was definitely a consideration but I ended up just not having enough time to add GFX options, which is a shame. Thanks for checking it out anyways and I'm glad you had fun with it!
Probably the game with the best gamefeel of the jam, really good animations, visual and audio design. Enemies are a bit hard to see due to the similar colored background, but overall the game is really fun and polished. Congratulations!
Thanks for the high compliments! I agree that the enemies can get pretty difficult to see, that's a design lesson I'll take to the next game. Glad you enjoyed it otherwise!