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Fire in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.435 | 4.435 |
Audio | #80 | 3.748 | 3.748 |
Overall | #103 | 3.670 | 3.670 |
Game Design | #131 | 3.687 | 3.687 |
Theme | #235 | 3.565 | 3.565 |
Fun | #265 | 3.435 | 3.435 |
Innovation | #375 | 3.148 | 3.148 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A little time of calm to prepare for the world's descent into darkness...
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Looks like medieval 60s very cool!
I think I encountered a bug, the game kept crashing/failing to load after I collected all the items and the timer ended. Would have loved to see more game :(
Looks phenomenal. Loved the hatching post processing effect.
Really lovely game. The art style really stood out.
Realy nice visual!
was AI used for this?
Art style is great!
This game is a solid effort
Cool! Art is good, but it doesn’t look great in the game, different layout due to 3d and UI, and no effects. I also noticed similarities with the graphics from Darkest Dungeon, quite similar style. About the game’s design - in principle it is “60 Seconds!” , but in another setting. The music is excellent and suitable. I can praise that you made a translation into Russian (Спасибо), also match the topic not strong. Overall good job!
(Не ожидал вас здесь увидеть если честно))
it seems like no one else is having this issue but are you supposed to be able to give food and water to your party members? if so I don't think it says how to do so anywhere
Thank you for your attention to our game. Of course, everything you see on the screen is fully implemented, and you can influence each status of each character. Unfortunately, we did not have enough time to implement an in-game tutorial, so I am attaching it here.
In order to feed or water a character, you need to use the corresponding buttons for the characters. The left button is water, the right is food. Statuses are not updated immediately, but the next day. The opacity of the pressed button means that the next day the character will improve the corresponding status, you can also change your mind and press the button again so that you do not spend resources and the character does not replenish thirst or hunger
thank you for the in-depth explanation! after playing it all the way through I would say it might be a little buggy, several characters where approaching death for multiple days straight without food or water and nobody actually died, I saw some items in the camp that I didn't actually have, etc. but I'm sure those would have been fixed had there not been a deadline. other than that, the art style was great, and the game was overall very fun!
Great art and music, a more serious tone to 60 seconds. I had some trouble with the UI, didn't know how to feed/drink/heal until the second playthrough. Great vibe though, nice game!
Good game, very cool art style and music was amazing too. Reminds me of the game 60 seconds, with arguably a cooler vibe. Although some way to recover supplies could be good, maybe I just haven't come across it. I was ably to get to the end still. Some balancing and some more interesting scenarios and choices could make this game even better!
Love it! The game loop flowed super well, the theme was really cool, the mechanics were fun, and the art style was amazing (Seriously, that menu is insane).
I love that cursor design so much! The background music really fits the game. I have a feeling this was heavily inspired by "60 seconds". I only realized that was the case until I forgot to pick up the fellow beings. Now I'm stuck and alone. It fits the theme really well. I was planning to make something similar, but thought it would be quite a daunting task. To see someone was able to pull this through within 7 days is... 🤌
Great Game!! It gave me some dark souls vibes as well.
The story, the narrative, the events were all perfect! Very different and fun choices! Loved the game! Easily one of the best games I've played in the jam!
Love the aesthetic and music choice. Reminds me a lot of Darkest Dungeon. The gameplay in the collection phase is very polished and I wish it would have been possible to do some scavenging like that afterwards as well.
What a shame that not more people have ratet it, but i guess because of desktop only?
unbelievable how far you guys have come
What a shame that not more people have ratet it, but i guess because of desktop only?
unbelievable how far you guys have come
Love the billboard 2.5d art style and theming, nice work
Dope art
visually this game is so striking! it caught my eye almost immediately, and the artstyle/visuals that you've all chosen work brilliantly with your theme :D i do have a few issues with the gameplay though? i'm unsure as to if there is anything past the collection phase- regardless this a very cool concept 🙏
Thank you for your detailed review! After the collection phase, the gameplay is just beginning. Unfortunately, we made a mistake and you can continue the collection phase only by first selecting a Knight (and is in the campfire area at the end of the timer). We apologize for this