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Rust

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A member registered Jan 12, 2024 · View creator page →

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I really like the mining session, but I feel like it becomes repetitive as time goes on. The fights don't matter that much since all the enemies are 1 shot anyways. But, a very interestingly weird concept. I haven't encountered any bugs. The thing is I was expecting to play only for a bit, but I end up leveling my worm to Max level... Well done people!

Hooh, bugs... Fun when I try to grab a ball but I grab a lamp from the other side of the room :( The boy also sometimes glitches out and is flipped 45 degrees. Also layering problems too.

Anyways an interesting concept, it got many laughs out of me and I had lot's of fun!

Alright! Thank you for the information

I do agree with you too! I'm not sure if we're able to make changes to the game during this rating period. I could definitely go in and make some changes, just I don't want to be unfair! Thank you for trying out the game!

Oh yeah, would love to see this game as it's own stand alone title!

I see where that face on your profile came from. Seems more like after a week of game deving your head just combust! Cool game, I love the art style.I feel like the game was a bit unclear at first, but once I got the hang of things I felt like the game was too short. Overall, you have done a good job!

Well done! It gave me fatigue for the first time, I'm not entirely sure to why... but I was able to beat it eventually! I had lots of fun! Very polished. I hope to  see this gets featured! Very well done people!

What an unreal experience! Wonderfully made game. Very polished, adore the art style 🤌I really hope to see this one gets featured. Very very very well done fellow human!

Very addicting... well I really enjoyed it. A very polished game. I'm really impressed by what you're capable of doing within 7 days. I can see the theme there, but not as what I've expected. Very well done people!

I think the game got me a bit frustrated with the flying mechanic, but I still held on to it. This is well made, simple it some what fits the theme so you're quite on track. Very well done!

I really liked the mechanic. It's something new that hasn't been done before I don't think... Not that I know of, but that was really cool! I enjoyed the game! Very polished, I didn't encounter any bugs. Well done my fellow human.

Yep I do agree with you, 2 minutes is too fast and the water reduction speed is too high. But I'm glad you enjoyed it in some ways. Thank you very much for playing!

I'm glad you liked it! And thank you so much for playing.

(2 edits)

I really like this game it's very simple but it works well! I do have some suggestions. So, I'm guessing you've used Godot for this project, but if not you can find your engine's specific way of fixing it. If not that's alright!

  1. Diagonal movement is fast: I'm not sure if it's a feature you've decided to include but, if you press W+D it's faster than just pressing D or W.
var Direction : Vector2 = Input.get_axis("A", "D", "W", "S").normalized()

    2. Music: I'm not sure if you've made it louder, but during the later levels the music kept getting louder and louder.

These are just some minor issues, but I still enjoyed the game, it was really fun to play. Wish you the best!

Yeah you would need someone to cover up your weak points. Maybe, just maybe, you might spend some time learning to do some art related stuff. Then things will start changing.

Ah back from cheesing the game a bunch I can say the wind mechanic is broken hheheheheee well well well let me tell you this cheese. I would be sad if it gets fixed but I think balancing the game out would be a good idea!

So you can use the wind by earning coins 2 coins I believe. Well if you have 5 coin mines maxed out (See where this is going?). You can basically perma-stall them. And use your archers to dash into the backlines exploding those TNTs and rain destruction hehehe.

Final boss? What boss I saw a horde of TNT, well then bye bye boss. Archer + Perma stall + TNT = one of the best cheese I've ever experienced.


Reply: Thank you, to be honest I love to see game developers come up with great ideas! And I mean hey... I can also make games soo 👀

I'm not a person you should listen to, I mean just a random person on the internet, but if making games inspiring people makes you happy. Go indie!

Now that the game is playable... I got so immersed in it that I kept on playing for many rounds. Wonderful I love the storm mechanic so much. Wonderful job. Most playable and polished game up till this point. And with such a complex mechanic too. Honestly wish you the best of luck and I'll donate to you. Also by any chance are you going to keep working on this game?

Yeah, on that note I forgot to connect the reset function to when the game ends and yeah I should have made it clearer about just clicking and holding rather than furiously clicking!

As for understanding the theme I understand how It wasn't too obvious. My interpretation was that you grow a tree calmly before a storm hits, but as you say it wasn't fully finished so it lead to some confusion. Thank you so much for taking the time to analyze the game!

I do believe that the game is hard, and I haven't made it clear about what to do. I' not sure if you've noticed there was a way to extend the time in the tech tree, but that's alright I'm glad you've tried your best! Same with the clicking and dragging I might have not done a good job at making it clear!

I totally agree with your fingers and I'm 100% sorry for putting them in pain. Thank you for checking out this game!

Thank you for taking your time to play and for your kind words!

I agree, clicking is quite the problem, isn'tit? That was my bad, but I'm thankful that you were able to somewhat enjoy the other aspects of the game. Thank you  very much for playing!

The music was actually salvaged from my previous project, it never got released so I decided to use it for this one :) Did you beat it? I mean lot's of people find it hard to play. Thank you for your kind words!

(1 edit)

Yeah it is quite hard. Even I played it and only beat it if I tried my best, but thank you checking this game out!

Yep, my mistake of making the water quite a tough mechanic and too much clicking, but it so glad you still enjoyed it in some ways. Thank you for playing!

I'm glad you liked it, but yes you're absolutely correct, visual feedbacks are really necessary to give players some sort of motivation. Also yeah I've seen many said the clicking process is quite a burden as well, you're not alone! Thank you for taking your time to play :)

Ah, you guys get some quality sleep! You've fought well. I hope this gets featured!

(1 edit)

After spamming many keys, I found out that 'z' starts the game and finally got to work in some way 🤷‍♂️, but yeah, it's a bit buggy but I think for other aspects of the game it's quite cool! I might check out the Windows build too.

Edit: gold dog 🐕 ?

I couldn't get the game to run, I'm not entirely sure why. The game cover caught my attention, but was a bit disappointed. Even with your debugging below the game I coudn't get it to run on the browser :(

Ah yeah, 7 days is pretty short. Would you consider polishing it up, taking it to the next level? 👀

I love me some bullet hell games! This one is really polished, and you can see the shine in it. The art style is wonderfuland it fits well with the 8bit sound effect. If only it was longer :(

Apart from that, it sadly didn't fit the theme that well. I can see remnants of the boss may be fitting, but didn't really shine as much as the other aspects of the game.

This game is simple and cute and fun to play. I think it will make cat lovers rate this game really high 😅. I love the voice acting, now I know my cat is a human after all!

Very polished simple mechanic bit effective!

Very polished, stunning visuals! I found out that if you double click something the text appears combined and makes no sense. If you spam click the interactions  the text just goes off screen. Which is quite funny :]

Really well made, I hope this gets featured! Well done people.

I love the tree monstrosity that I've made to save the village hahaha. I have really high hopes for this one. It's very polished, the art style and the sound effects work flawlessly with each other. The color pallet also adds to the feel of the game. Really enjoyed the game. Really hope to see this game getting featured! Wonderful job people.

"The Coffee" :)

I didn't know what I was doing most of the time but just walked around kicking that rat into the abyss. Good game, fully completed. I haven't encountered any bugs so that is quite wonderful for a project made within 7 days. Well done!

I could listen to the music with those insects in the background and fall asleep! It's so calming which fits the theme spot on. The game is very polished, just wondering why after every region theirs a disappearance of my lovely trees. Hope to see this one gets featured. Phenomenal work!

The load time takes out the fun from the game and the speed you travel around the pave is a bit slow. Apart from that really cool to have a fully polished game. Well done people!

I love how when he says he dies to the water 3 times and he's still alive.

I love the art style, quite possibly the most polished game I've played so far. Very well done!

Yep! You feed the plant water, you get money from it and the cycle continues :)

You have some really good ideas! I have tried adding paritcles to when using those tools, but I don't know how to use godot's GPUparticle and scrapped the idea. But you're right, some sort of feedback when interacting would make things a lot more interesting to play. Thank you so much for olaying!