The bosses are really tough ;-; but the game works really well. Polished with no signs of bugs or glitches so far. I've been saying that I'll stop after this attempt, but kept on going. SO you did a really good job at hooking the player! Wonderful submission.
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Wonderful submission! The visuals are simple but effective use of color makes the difference. I covers the theme well and the gameplay is responsive and fun. It's a bit confusing to play at first, but once you've got the gist of it it's really fun. Man either those bosses are tough or I'm bad at the game. Very well done! I have really high hopes for this one.
The visuals are alright, I like the boss design (very detailed for a pixel art game) and soundtrack (very relaxing for menu music). The 8bit theme really reminds me of old NDS games. I do have some problems I wanted to address:
When you switch gravity there's no clear direction on where you're going or where you're landing. Additionally the floating hands are randomly moving thus means you get hit multiple times before you hit the ceiling or ground. Some deaths happen without your control basically.
Consider maybe disabling the collision of the hands when the player is airborne?
Apart from that I enjoyed it! I gave it a few tries and it's quite challenging to defeat the boss after it gets down to about half health. Great work people! 🥳
I really like the mining session, but I feel like it becomes repetitive as time goes on. The fights don't matter that much since all the enemies are 1 shot anyways. But, a very interestingly weird concept. I haven't encountered any bugs. The thing is I was expecting to play only for a bit, but I end up leveling my worm to Max level... Well done people!
I see where that face on your profile came from. Seems more like after a week of game deving your head just combust! Cool game, I love the art style.I feel like the game was a bit unclear at first, but once I got the hang of things I felt like the game was too short. Overall, you have done a good job!
I really like this game it's very simple but it works well! I do have some suggestions. So, I'm guessing you've used Godot for this project, but if not you can find your engine's specific way of fixing it. If not that's alright!
- Diagonal movement is fast: I'm not sure if it's a feature you've decided to include but, if you press W+D it's faster than just pressing D or W.
var Direction : Vector2 = Input.get_axis("A", "D", "W", "S").normalized()
2. Music: I'm not sure if you've made it louder, but during the later levels the music kept getting louder and louder.
These are just some minor issues, but I still enjoyed the game, it was really fun to play. Wish you the best!
Ah back from cheesing the game a bunch I can say the wind mechanic is broken hheheheheee well well well let me tell you this cheese. I would be sad if it gets fixed but I think balancing the game out would be a good idea!
So you can use the wind by earning coins 2 coins I believe. Well if you have 5 coin mines maxed out (See where this is going?). You can basically perma-stall them. And use your archers to dash into the backlines exploding those TNTs and rain destruction hehehe.
Final boss? What boss I saw a horde of TNT, well then bye bye boss. Archer + Perma stall + TNT = one of the best cheese I've ever experienced.
Reply: Thank you, to be honest I love to see game developers come up with great ideas! And I mean hey... I can also make games soo 👀
I'm not a person you should listen to, I mean just a random person on the internet, but if making games inspiring people makes you happy. Go indie!
Now that the game is playable... I got so immersed in it that I kept on playing for many rounds. Wonderful I love the storm mechanic so much. Wonderful job. Most playable and polished game up till this point. And with such a complex mechanic too. Honestly wish you the best of luck and I'll donate to you. Also by any chance are you going to keep working on this game?
Yeah, on that note I forgot to connect the reset function to when the game ends and yeah I should have made it clearer about just clicking and holding rather than furiously clicking!
As for understanding the theme I understand how It wasn't too obvious. My interpretation was that you grow a tree calmly before a storm hits, but as you say it wasn't fully finished so it lead to some confusion. Thank you so much for taking the time to analyze the game!
I do believe that the game is hard, and I haven't made it clear about what to do. I' not sure if you've noticed there was a way to extend the time in the tech tree, but that's alright I'm glad you've tried your best! Same with the clicking and dragging I might have not done a good job at making it clear!
I love me some bullet hell games! This one is really polished, and you can see the shine in it. The art style is wonderfuland it fits well with the 8bit sound effect. If only it was longer :(
Apart from that, it sadly didn't fit the theme that well. I can see remnants of the boss may be fitting, but didn't really shine as much as the other aspects of the game.
I love the tree monstrosity that I've made to save the village hahaha. I have really high hopes for this one. It's very polished, the art style and the sound effects work flawlessly with each other. The color pallet also adds to the feel of the game. Really enjoyed the game. Really hope to see this game getting featured! Wonderful job people.