Great FX, SFX and music. Encountered a crash when closing the "How to Play" window. Very beautiful to look at!
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OBLITERATOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.811 | 4.811 |
Overall | #52 | 3.670 | 3.670 |
Audio | #59 | 3.585 | 3.585 |
Innovation | #106 | 3.434 | 3.434 |
Theme | #132 | 3.679 | 3.679 |
Game Design | #173 | 3.340 | 3.340 |
Fun | #213 | 3.170 | 3.170 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The audio had a certain black hole charm to it! and the visuals were quite impressive! Congratulations on building this game! Best luck
I see that a lot is put in the gfx in the game, A bit of more gameplay is all you need and maybe, just tone down the visuals a bit! The games looks like it's on steroids, I can see many people putting down the controller just because of the overwhelming effects! Good job! All the best!
very good game
used materials are cool
and the light efects are awsom
the space is more glowing than south africa XD
great work
PS: i love that black hole too
The graphics's just to amazing for a game made in 7 days. Great work!
It crashed in my system after about 20 seconds playing!
Maybe it from unity 2019.3 that used.
Loved the graphics but playing the game made me nauseous, so I had to stop :/
a bit confusing on how to win, but this game was really cool. I absolutely love the graphics!
This game looks and feels amazing, although it kept telling me about the obliterators minions I didn't see any enemies for a while, so I started picking up crystals and then the black hole created a mini black hole, it was pretty challenging to beat it, it kept obliterating me but I didn't mind because it looked so good. The game also crashes for me at random times it seems, very unfortunate but I still had a good time checking it out, great job!
Pros:
- Amazing graphics and effects
- Nice audio
- Fits well with the theme
- Intuitive controls
Cons:
- Wasn't too sure on how to win, I ended up just going around collecting the blue collectables and flying through the black hole out of curiosity
- Add a sensitivity slider setting if you continue developing this game, my mouse was really sensitive on this game
Overall: Pretty good game considering it was made within one week! :)
Graphics deserve 6/5. Unfortunately, I didn't see any enemies and the game crashed after 1 minute. In that minute, I felt like the range for collecting crystals needed to be doubled so you don't have to be so pin-point accurate and can enjoy other aspects of the game, which I didn't get so experience. Looks freakin phenomenal though!
*Edit: The game crashed right as I collected the third crystal.
*Edit #2: Played again and collected the crystals much faster this time. I collected 4 and then got blasted into oblivion by.... I don't even know. Game Over "OBLITERATED" screen was super cool
*Edit #3: Played again and still don't know what got me. I noticed that holding an asteroid in front of me doesn't act as a shield. The asteroid is totally just visual and seems to have no collider. It was disappointing to learn my only strategy failed me so miserably when I ran face first into another asteroid.
Wow thanks a lot, im sad to hear people are having trouble with crashing and not getting any enemies! The good stuff starts when the enemies are spawned!
Edit: Re-read your comment: Yeah the black hole summons "mini" black holes that follow you sort of like homing missiles, and they attract all the asteroids so be careful not to crash into neither the enemy or the asteroids!!
Awesome graphics! Also like the atmosphere of the game and the black hole asset from Interstellar
Damn the game looks gorgeous, but yeah as I saw others comment, I didn't encounter any enemy and the game ended up crashing
Holy cow, this is insane! Good thing I have a decent computer to run this haha :) Great work!
The graphics and vfx is really good!
The mouse controls are a bit too sensitive, maybe add a slider option if you plan to develop this further. Think the music is fine, but a synthwave, more energetic soundtrack would fit better. I didn't really seem to encounter any enemies, and the game crashed both times i ran it, but it feels like it could be developed further into a great space shooter game.
Dang! No enemies? And crashes? That sucks! I admit our level design was not perfect so we decided to trigger the first challenge event after the player gathers three blue crystals. If you try it again, the game should actually start after that, and there is some actionpacked music that triggers as well! You can see it in the youtube clip
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