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Hole Punch!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.514 | 4.514 |
Fun | #1 | 4.500 | 4.500 |
Game Design | #2 | 4.528 | 4.528 |
Overall | #2 | 4.243 | 4.243 |
Audio | #20 | 3.806 | 3.806 |
Theme | #27 | 4.014 | 4.014 |
Graphics | #48 | 4.097 | 4.097 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Bruh this is the game I most liked so far, the level design is great with those spikes above the enemies strategically placed, and fits the theme soooo well. everything is perfect here
Damn, this is probably one of the best games of the jam so far. The difficulty is almost prefectly tuned (I has to stop after a while because of a section with 4 guards I couldn't pass), and the slicing mechanic feels sooooo satsfying to use. You feel almost omnipotent with this, and yet the game still manages to be challenging at every level. I also like how you play with the pitch of the music when you die. It must have been a pain to code.
I hope you don't mind if I keep your game on my PC for a while, I need to show it to my friends ;)
How do I say this? I think this might be one of the best entries in the jam to be completely honest. You've come up with a very unique and great gameplay concept that works fantastically well, the graphics, sound and animations are all very polished, coherent and help to create a very lovely gameworld alltogether! It was fun as hell too, especially when I came up with a genius plan to make a few perfect dashes crush multiple guards. I think it speaks volumes for you as a game designer that you actually managed to also squeeze in lots of polish, like for example when the note of the pickup sound changes after ever new diamond you catch, or how the music slows down after you've died. It's all very cool stuff that makes a great game, and shows that you've made many games before. The only bug I encountered was that one diamond got stuck under some rubble and I couldn't dash there to catch it, but it might've been my fault for not thinking about it. It's funny how I didn't even really use WASD that much, the dashing was so much fun. Although the game is a little easy right now (maybe the dash radius is even a little big), I really think this could be a very unique main mechanic if you choose to expand upon this game after the jam. Good job!
wow dude, thanks so much for the chunky comment! It’s great to hear that you like the game, I’ll keep working on elevating the game to perfection. The difficulty of the game has been a common comment, I’ll experiment with more difficult obstacles, including snipers who’ll immediately kill you if you enter their line of sight. I’ve also got an idea for a really cool sequence, which should also be reasonably tough. Thanks for the feedback!
Nice.Rate my game also.
A truly unique concept. Makes you feel almighty until you get hit by a hail of bullets :D
I believe with a bit more polish it could make a quite fun Android game. Best of luck!
Hey, thanks for playing and for the feedback! Firstly just wanted to comment that the game will never go mobile, just cos the mobile market is a sketchy place I’d rather not go. I am interested to know what other polish you think could be added? I’m aware that the cutting occasionally bugs out, but do you have any other ideas for polish?
It's really unfortunate you don't want it on mobile... The setup and controls are a perfect fit for touchscreen, since technically you don't really need WASD to move. It would be awesome if you reconsidered it :)
As for the polish suggestions, here's what I think should be added/modified:
That's about all I can think of off the top of my head. The game is really good as it is, but I think these little changes will make it even better :)
Thanks, I agree with most of that! I’m still not porting it to mobile tho...
I’m working on updates for the game, and considering taking it further (perhaps steam?) This feedback will be super useful!
After your awesome feedback, I definitely owe you an explanation as to why no mobile. It’s mainly due to mobile gaming culture. People expect mobile games to be free and have weeks worth of levels and new content. I am fundamentally opposed to in-game advertisements, so if I were to make it free, I’ll just have to go hungry. The game is also too fast paced, the average level takes no more than 30 seconds to complete. To make bulk content will require hundreds to thousands of levels, and the levels in the game are too intricate for me to make that many. I could make a shorter, premium game, but I would never get any visibility on the App Store and have very few ratings, which would make it hard for others to know if the game is worth the money (hence even fewer purchases)
Hopefully that clarifies my thought process regarding mobile gaming. Anyways, with the extra processing power and graphical capabilities, I think I can offer a better pc experience. Thanks again for your feedback!
Oh wow, I really appreciate the explanation! You're totally right, and to be honest I didn't think about it from this point of view. You made me change some thoughts on this subject. Thanks a lot :)
Liked your game lot.
I played only few levels. Didn't find use wasd and jump as I was dashing through everything. Killing enemies felt little hard but satisfying too. You have to tweak some levels as found some later level easy. May be you can find some puzzle system with this mechanics.
Sound and Visuals are great. loved the minimalist style.
Great job on the game.!!
Hey, thanks for playing! I have to inquire further about difficulty tho, you say that enemies are hard, but levels are easy? You also say you only played a few levels, so isn’t it natural for the first few to be easier? I’m not saying you’re wrong, just interested in hearing your perspective.
I was completing levels with enemies this way the levels are easy. But if I tried to kill enemies (which is not needed to complete the levels that i played) levels becoming harder .
Gameplay is like
Ignore enemies - easy
Tried killing - hard
May be you can add a score system for killing enemy or mandatory to complete some levels.
Had a play of your game in this video here - at 36:23 -, where I give my thoughts while I play. Hopefully it's helpful feedback.
If you have time I'd greatly appreciate it if you could give my game a go to, happy jamming
Time: 4:55 Enemies Killed: 21/36
Very nice concept and implementation!
I have found no bugs or serious issues. So, very well done!
I really like this game. Original idea and it fits the theme. The sound is also matching with the game. I killed 16 enemies :)
I really like this game! The mechanic with punching through walls is super impressive (I've had some unpleasant experiences with Unity meshes in the past, so the entire system is really impressive to me) and fun to use. The artstyle is clear and defined, and the soundtrack really adds to the feel. The only real major issue I could find was with the levels being a bit too easy at times. You can get from one side of the screen to another in practically no time, which makes some levels far too easy. But other than that slight nitpick, really enjoyable!
Perfect!
Really , all aspects of the game are AWESOME,
the design is great and beautiful the audio and sounds are really good.
the Game mechanics feels very good and responsive !
it is really fun , i genuinely enjoyed playing it :)
Thanks for giving me the chance to play such a great game :)
it would be nice if you check out our humble game and rate it :)
https://itch.io/jam/brackeys-3/rate/574177
That was very innovative and fun! It was so satisfying to make stuff fall on my enemies, or to take the ground from under them. It was pretty easy, but I didn't really mind. I like how the gameplay and level design supported different playstyles - I could do a pacifist/genocide -run or a speedrun. Hard to come up with anything to criticize. The slow-mo when taking a bullet was too long for me. A level select would've been nice, and the ability leave the game before the end.
Great game, a bit too easy. I managed to speedrun it in 1 minute 37 seconds.
What can i say, 5 stars on everything! One of the best games I've seen so far!
This is the best game in the jam. The mechanics are just awesome. Could be a little more challenging tho.
Looks like a winner to me
Thx! It's awesome to hear you liked it (tho I doubt it's the best). If it's challenge you're looking for, you can try the genocide run (kill everyone), or harder still, the pacifist run (kill no-one). Pacifist is really hard. I'll probably develop the game further and add some extra levels, which should otherwise quench your desire for harder levels.
This is in my top 3 favourite games in this jam... This game has a great mechanic, you could make a full game with it... The art the music loved it all. Shaders look really nice only weird thing is why have a jump? Overall great game!
Hey, thanks for playing =)
The jump was intentionally underpowered, but included as a bit of extra flexibility. It’s good for if there’s a bit of rubble in your way, or for performing a cut from a slightly different angle. I’m curious (if you don’t mind the intrusion) what are your other two faves?
Hole And Box - https://itch.io/jam/brackeys-3/rate/574187?after=20#post-1209346
Holey Moley - https://itch.io/jam/brackeys-3/rate/573363
Honestly I didn't even realise I was using it for a slightly different angle of the cut, just zoned that out I guess... Also, what are some of your favourite games? Would love to be introduced to some cool new submissions!
My faves so far (in no order);
Black Hole Incident - https://itch.io/jam/brackeys-3/rate/573753
Packed Out - https://itch.io/jam/brackeys-3/rate/573846
Pity Pit - https://itch.io/jam/brackeys-3/rate/573868
Honestly, after playing these three, mine probs won't be in your top three anymore!
Just played them all and... I would still say yours was in the top three! Black hole Incident while enjoyable it wasn't up to par with your game and felt a little slow, Pity Pit I liked more but thought it was a little difficult (that could just be me) but Packed Out was amazing I loved almost every bit of it and it knocked Holey Moley out of my top three so... Your game is still in my top favourites... Also can we talk some more on discord? I find your stuff quite interesting! Discord: Swift#7039
This is sooo fun to play, for real not only level design, but the core mechanic is so fun to play around. This is good job, I will surely look for your games on next game jam :D
This would be the most fun game i would play in this jam.... Highly innovative, the dashing and cutting mechanics had me going back to my unity documentation just to check how you did it ( cool work with the terrain math) ..... The game feel was ok but it could be polished more. And yeah the way to kill you kill enemies is just way creative... Great job
“The game feel was ok but it could be polished more”. Could you elaborate on this? I know that the cut sometimes glitches, but what other polish are you suggesting?
Very nice concept This game is epic.Such good low poly graphics suit the theme!
I hope you like my game too!
What a fun game to play! The interaction with the environment via the dash allows different types of destruction and opens up lots of possibilities to reach the objective, which is very cool.
The core mechanic is very interesting, it gives the game a lot of potential.
The art is simple but it's still beautiful, and the 2D lightning details adds are a very nice touch to the game. One thing that would make it even better is to make the lines smoothier, there are some parts that they are too rough.
The music and sound effects fits perfectly with the gameplay.
Overall it's a very cool game, and we can definitely see ourselves playing it for hours. Looking forward to see more from this game!
Well done!!