Does it ever end? lol It's a diff way of using the theme, I like the mechanic and having to recharge/rewind your robot. Nice job. I would have maybe liked a story long with it or at least feel like I was working towards an end.
Play game
Wind me up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #728 | 3.088 | 3.088 |
Fun | #803 | 2.824 | 2.824 |
Innovation | #887 | 2.706 | 2.706 |
Game Design | #974 | 2.647 | 2.647 |
Overall | #1018 | 2.578 | 2.578 |
Audio | #1189 | 2.000 | 2.000 |
Graphics | #1243 | 2.206 | 2.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The robot is powered with a spring that needs to be rewound. (like an old alarm clock)
Did you write most of the code yourself and made all the assets from scratch?
I made everything from scratch but one sprite.
Comments
I stopped at 113, but I could have kept going. Maybe as you pick up stuff a rewind doesn't get you as far. That would provide/require more strategy on what route to take.
Too bad the developer was not "inspired" by the theme. I kind of liked this one and think it has potential. Good job. Don't toss the idea.
Could you please play and rate my game as well?
It's a good start to good idea. perhaps add a mini map or map. it would help players find their way easier. great job submitting a game to the jam. Please check out my game if you haven't :D
If I am honest, the core game idea you have is perfect for the theme. It is really cool! But I had the feeling that it was just the wrong setting or the missing puzzles. The idea of rewinding the robot has potential. I imaged the robot being in a 3D World. The robot itself would have the style of steampunk in a steampunk world of course. You could then see how slow the mechanical wheels on the robot inclusive his own movement speed would become over time, so you would feel the pressure to solve your puzzle before its too late. Too bad you didn't get that motivation to get a bit more out of your idea, but it is really great you finished your game! It is a good practice to finish something off, even though you didn't have that much fun. I wish you good motivation for your future and your devlogs!
Cool game, you could've added side-quests for the robot
Good Work! though
Interesting game. Gameplay feels quite repetitive though. Wish there was a secret way to rebel and kill all the humans...
simple graphics, well executed. different apporoach to the theme. sound effects are nice. good job!
I kind of like the mechanic, was a pretty good feeling to barely make a rewind station.
Still, it felt pretty tedious after a while, but I guess that's how it feels to be a slave robot. Stupid lazy humans wanting things from the thing store all day.
Hey simple game , but pretty addictive! I liked the like scuttling round that the player made too :P
It's a nice game. Is there anything other than endlessly collecting things? It gets a bit tedious.
The first thing he asked me was to get a bomb so I thought either he or I was going to end up as a terrorist. Especially after the "never disobey your master" comment! I loved how the theme was implemented, very nice. For all your comments on how you didn't like the theme, the end result is pretty cool! Good job haha.
And I like how you need to know more or less how much time you have left by your speed, there isn't a gauge or anything. It makes it so you can either risk it and go for the object or take more time but go to the wind-up station. Now all you need is some incentive to work faster or to keep playing!
Overall, I enjoyed it. Good job.
LOL you didn't put too much effort on the theme, love this comment!!!
Cheers!
I liked how you interpreted the theme, although it does get very tedious after a short time. I do appreciate the humor in this game though, good work!
A simple yet fun game that fit the theme very well! I laughed way too hard when my master told me to get a thing from the thing store.
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