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A jam submission

Breaking PointView game page

You are playing a platformer as a robot, and stuck in level 1! Find out what is causing this and stop it!
Submitted by Vyrus (@itz_vy_), oxygencraft, IvanDbeltran — 1 hour, 25 minutes before the deadline
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Breaking Point's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#6322.9712.971
Graphics#7773.0293.029
Overall#10202.5762.576
Game Design#10922.4572.457
Innovation#11012.3712.371
Fun#11132.3432.343
Theme#12482.2862.286

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The Character rewinds to start of the tutorial level with the world changing slightly

Did you write most of the code yourself and made all the assets from scratch?
code was written from scratch as well as artworks and music.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

art is nice, sound is nice, mechanics is nice, game is aswm 

keep it man or women !!!!

Developer

Thank you!

What else did you like and didn’t like about the game?

Submitted

Very fun game! Good job! Loved the level design.

Developer

Thank you!

What else did you like and didn’t like about the game?

Submitted

Unfortunately when I died the game threw an exception(playing the web gl version) and I couldn't proceed until I reloaded the page. The character and art style were good and I enjoyed the music a lot though! Nice job! :) 

Developer

Thank you!

This is a bug that I knew about didn’t really bother to fix for some reason. Maybe because it didn’t cause many problems in the Unity Editor. It would be an easy fix but I just didn’t bother as I didn’t see it as a problem at the time.

Anyway, what else did you like and didn’t like about the game?

Submitted

The game lacks a proprer sense of challenge (i was more than often feeling lost and bored, and the enemys didn't hurt me even once) ang the theme execution is very subtle (i didn't reconize that was the same level until the second last room, with the "void floor"), i still think that the concept of the game was great tho... 😗

Developer(+1)

I do agree that the game lacks a challenge and is sort of boring. I was actually expecting bad reviews about the game being boring. However we sadly didn’t have time to think of some ideas to make the game more fun and implement them. I’d say that it was time issues (my timezone and the rest of my team’s timezone is a 14 hour difference) and we probably think of ideas better as a group.

Submitted

Simple and good game. I think when game start I need to click the play button. and then realise I can move the player. Need time to figured out to moved to the direction to play.  I don't know but, I can push the virusses and make it fall from platform with only one health consume. Overall this game was fun to play and great music :D

Developer

Thank you!

I know the main menu is a bit confusing and I should have made it also reacting to clicking too. You are supposed to bounce back when you collide with the viruses thus making it impossible to push the viruses but we did not have time for that.

Anyway, what else did you like and didn’t like about the game?

Submitted(+1)

The game, and specially the main character looks and sounds fun. I'd check the jump, that  when you are in a corner touching a wall, behaves oddly and the and i'd add some sort of direction, like an arrow, in the main menu, to understand what one is supposed to do to get the game started

Developer

Thank you!

Player movement is one of the buggiest parts of the game and I tried my best to fix all the bugs but some will remain. For the menu, I probably should have also had the buttons react to click but I didn’t think of it at the time it would be such a big issue.

What else did you like and didn’t like about the game? I will check out your game tomorrow.

Deleted post
Developer

Thank you!

Do you still like how I did the main menu? I know it was confusing for you but I’d like to know if you like it or not.

The player movement is by far the buggest thing in the game. I tried my best to iron out every bug but some may remain. The reason why I didn’t look into physics material is that it would be more work. Now that I think about it I probably should have just used physics materials instead as it saves a lot of headache.

As for the holes but you don’t fall, are you talking about this? This is intended behaviour.

We are aware of this animation with the robot bug but sadly we did not have time to fix it.

Anyway, what else did you like and didn’t like about the game?

Deleted post
Developer

I can only speak on the programming (as that’s what I did) and maybe a little bit of game/level design (as I’m not the main person who started this).

I probably should have made the buttons react to clicking too but also preserving the menu I have right now.

I also probably should have made that pit fall. I actually suggested it should make you fall and end the game but there was a collider and the main person said it was intentional so I left it alone.

I also probably should have just used physics material instead of going through all the trouble with the player movement and jump.

Deleted post
Submitted

Hi 

I played your game for some good minutes just because you did a great job with your music.

But I have some constitutive criticism to say:

I think you could have done better with collision. In the third rewind I was stuck in a tight gap between ceiling and floor. Some parts have have jumps, also.

I encountered an invisble floor too. Maybe your layers were mixed? 

I liked the character jump, probably is unique in this jam.


If you have some spare time, pls check mine as well. Its a puzzle game with 12 levels about a pirate that rewinds bombs in time.

Developer

Thank you!

For the invisible floor do you mean this? This is intentional

What do you mean by some parts have jumps?

Anyway, what else did you like and didn’t like about the game? I will check out your game tomorrow.

Submitted (1 edit)

Hard jumps**

Submitted

Art for the robot is great, - controls feel pretty nice too, and the animations are cool. As it's unfinished just a suggestion but I'd say as the robot is grey add some more colour to the backgrounds in general to contrast? Also it would be great if there were more enemies and the robot could shoot, and in level design maybe try and steer the player a little bit more, just my opinions though, but I can see it with this as a basis of turning into a fun game! :) Good work. Check out my game too if you like. Cheers! 

Developer

Thank you!

We were going to improve the environment but sadly the tileset was deleted and we did not have the time to make a new one. We also had different enemies but sadly we also did not have time to implement those.

What do you mean by in level design try to steer the player a bit more? Do you mean make it more interesting?

Anyway, what else did you like and not like? I will check out your game tomorrow.

Submitted

In terms of level design, I mean steer as in let the player know where they have to go a bit more, what their goal is. Doesn't have to be arrows or anything but just hints as to what the route is and what the player needs to achieve. I generally really liked the feel of the game though, and like you said it's not finished, so with some more work be interested to see how it turns out :) 

Submitted

The visual art of the game is really good, I liked the tweening animation you did, really impressive. The gameplay is a bit bland, although it seems like you ran out of time, so that's understandable. Since the game is incomplete, it's hard to give any criticism...maybe the controls could use a little refinement?...or some kind of combat? Idk, sorry.

If you are discouraged by this, don't be, making a complete, perfect game in a few days from scratch is impossible. Take this as a learning/training experience.

Developer

Thank you!

I do agree that the gameplay is a bit bland but this is a game jam (and our second game jam too) and we wouldn’t have time for that.

What are the problems in the controls? Is the player movement a bit buggy? I’m sorry about that but I tried my best to perfect the player movement but inevitably there are going to be bugs.

Anyway, what else did you like and didn’t like about the game?

Submitted

Uhhh, well the premise is kinda interesting, like you have to replay one level but with different condition (reminded me of the blue elephant game).

The controls isn't buggy per say, but the jump could use some improvement.

See this for better platformer jumping:

Also, the robot jump animation is kinda cute/funny, lol.
Submitted(+1)

I liked the art for the player robot.  The  music was also fitting I think for this game.  I would've liked a bit more visual feedback for when you took damage though as I didn't even realize I had been hit until  I collected a heart lol.  Good job!

Developer

Thank you! Is there anything else you liked and didn’t like?

Submitted(+1)

I like the art design for the game and the music is great, perfect volume and type of music. To improve, I would say that the colliders were a bit funny and I felt that because of that, some jumps were harder than they should've been, and also make it seem more rewarding to actually finish like a happy sound effect at the end of every level or something, but overall pretty good!

Developer

Thanks! I’m sorry about the fact the jumping (and by extension player movement) is a bit buggy. I tried my best to fix any bugs that occured in player movement but there will still be bugs.

For the colliders being a bit funny, are you talking about the colliders in the pit and you don’t fall? That is intended behaviour.

What else did you like and didn’t like about the game?

Submitted

Yeah, the pit and also you kinda just float above enemies if you jump on them. I also liked the start menu where you move into 'credits' or wherever you want to go instead of clicking, but it would have been good to have the movement tutorial bit there instead of in the levels

Submitted (1 edit) (+1)

Gotta say I loved this. The graphics, animation were superb. This is also my second only Jam so I feel we have a common vibe. The audio also went well with the game. Great job!

If I had to give one thing for constructive criticism, it would be that when the player moves left to reverse the sprite so that it is facing the other way. But that is minimal. Again. Great Job.

I will follow you. Feel free to do the same.

Please download and play / rate my game as well! https://itch.io/jam/brackeys-4/rate/723414

https://bluemerlegames.itch.io/orbi

Developer

Thanks! We didn’t have time to fix the animation. What else did you like and didn’t like?

For me your game was already on the list of games to play before you commented.

Submitted

really good art and animation but the game i didnt understand whats happening or what to do, so it definitly took out of the expirince, all in all, good game

Developer

Thank you! What did you not understand? Is there anything else you liked and didn’t like about the game?

Submitted

i didnt understand the point of the game, what happened to the robot, why is he there, where he is and where i should go, i was just wondering around trying to find where to go to finish the game

Submitted

Love the art style. Animations are really cute.

Developer(+1)

Thank you! Is there anything else you liked and didn’t like about the game?

Submitted

I think that when u collide with the virus from behind, you don't take damage. That bothered me a bit. Other than that , it is  a great game.

Also checkout my game https://itch.io/jam/brackeys-4/rate/724912 . I would love your feedback.

Developer (1 edit)

Strange you should take damage when you begin to collide with the virus no matter the direction. When does that happen?

Submitted

When u collide from the front , the virus goes back a bit and come back to damage u again. But from the behind , thats not the case. U take damage once and then you are invincible till u stop colliding it.

Developer(+1)

Thanks for letting me know of this issue.

Submitted

It's nice game i loved the art style for the character and it's animations! but i came across a bug, in some level there was a pit where i think the player should be able to fall into, but you can walk over it, i think that you forgot a collider there. I would suggest some minor improvements, like an indicator to let you know what level your are currently in. Hope you check out my game https://itch.io/jam/brackeys-4/rate/722968

Developer (1 edit)

Thank you! You shouldn’t be able to fall through the pit. Walking over the pit is intended behaviour. What else did you like and didn’t like?

Submitted

Thanks for your rating! I liked your art style, main character is cute and animations are well done. There are plenty of things to polish in your game: wrong colliders, jump mechanic. Btw, nice implementation of the interactive main menu. Good Luck!

Developer

Thanks! What other things did you like or didn’t like? What do you think of the audio?

The jump mechanic (and by extension the player movement) is a bit buggy. I tried to perfect it every time I find bugs but it’s not perfect and is guaranteed to have bugs.

What do you mean by wrong colliders?

Submitted

Here is what I was talking about. Colliders issue.

Developer

This behaviour is intended

Submitted(+1)

Hi, the game is a good start, I have seen glitches in the platform and on the web give some errors when I get a collision with the enemies. 

My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match ,thanks

Developer

Hi! Thanks for playing our game. What are the glitches you’re experiencing? When do the errors occur? If they occur when the enemy collides with you and you die, I am aware of that.

Submitted

On the second level a certain point walks on the air and when I touch the enemy started to go crazy.. I try again now and the flying problem is there the other error doesn't appear. 

Developer

The walking on the air is intended behaviour. What do you mean by when you touch the enemy it started to go crazy? What exactly happens and where?

Submitted(+1)

As a platformer, i think the jumping mechanics can use much more work, there's a lot of glitches and inconsistencies on how it works.

One more thing is the rewind mechanic, I don't get it until I read the submission page, maybe you can add a simple rewind animation back to the start?

Besides this, I think some of the elements are good and has potential to grow into something great. Good luck!

Developer (1 edit)

The jumping mechanics and really the player movement were quite buggy. I tried my best to perfect the player movement however there are going to bugs in it as the player movement wasn’t done in the best way possible (and I don’t know what the best way is).

I do agree we should have showed rewinding more clearly. In fact someone else on Discord suggested the same thing as you.

Anyway, what other parts did you like the most and least?

Submitted(+1)

Great way to start first level i like the menu mechanic nice job dude!

Developer

Thanks! Is there anything else you liked and didn’t like? I will check out your game and give feedback.

Submitted(+1)

Character animations are feels smooth  but i think art style should have change

Developer

Art style as in the props or the environment? If you’re talking about the environemnt, the tilemaps unfortunately got deleted and we didn’t manage to do a new one on time sadly.

Viewing comments 20 to 1 of 24 · Previous page · First page