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SoulSucker (GameJam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #96 | 4.173 | 4.173 |
Audio | #253 | 3.481 | 3.481 |
Game Design | #445 | 3.385 | 3.385 |
Overall | #449 | 3.330 | 3.330 |
Innovation | #502 | 3.231 | 3.231 |
Fun | #650 | 3.019 | 3.019 |
Theme | #987 | 2.692 | 2.692 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Taking and giving back souls (rewinding life), and levels start over automatically and often after failings part of the level or death.
Did you write most of the code yourself and made all the assets from scratch?
I wrote it myself, assets used are for the graphics/ animation not the code. Used brackeys video's for some code too ;)
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Comments
The game looks just amazing. The cutscene right after the start, the story are great!
The gameplay takes a while to get used to it. A tutorial could help.
Your game have few bugs.
1) when boss go to me and i just walking in air (you can add rigidbody or add gravity)
2) bosses have animations to die? becouse animation just stack
Game introdusing, graphics and music is very cool !
How you create this cool animations when game starting???
Love the cutscenes! Still can't get over how good it was! but the gameplay is a little hard to get used too.
That's an interesting game, love the puzzles and the graphics. The soul mechanic is really creative but I think it would be much better if souls didn't just go in a line and get lost sometimes, instead they could just follow you (at least the ones you get from robots)
Also shooting in the direction of cursor instead of where character is facing would be much better, I had to reset the levels a lot because I wasn't paying attention to where character was facing.
I know these might be intended but just some suggestions.
Other than that great job.
Edit: Oh I Just remembered doors were a bit glitchy, I had to reset level on the door in second level and had to go back and forth a few times till I was able to go through the first door.
The cutscenes!!! Wow! The concepts, visuals and audio were all awesome. I really enjoyed playing it and liked how intense it felt from the start. A few things that might be worth improving on are the controls (which were quite sensitive) and a few design choices, I noticed at times that I'd try and get an orb but it would miss me completely, leaving me stuck at a bridge. Really hope you keep working on this as there is loads of promise! Well done!
Nice game! I like the cinematics & storytelling.
The art looks nice, the concept is interesting.
What bothered me were the camera sensitivity & a bug with the right click making the character go higher and higher in altitude.
Other than that great job for making this game! :)
I'd appreciate if you play and rate our game too
https://hadilepanda.itch.io/corewind
What I liked
Improvements
Bugs
I see good potential in this game and hope you keep improving it. I know my game had to cut a lot of corners to get the submission on time too so it was good effort on your part to complete it and submit it 35 seconds before the deadline. I barely managed to submit as well with 30 secs left.
I realise some of the colliders are not working and this also results in hovering above the level. I was frantically deleting some colliders that slowed down the game but went a bit to far and did not notice this until it was to late... THANK YOU ALL FOR THE FEEDBACK SO FAR!
Some things don't work. The fact that you absorb and soot the souls with the same key is confusing, souls that are being absorbed go straight and if you miss them you can't collect them, the shooting goes in the direction your character is moving and not the one the camera is facing, and it's frustrating. Also you can walk in mid air. Sorry if I listed all these problems this way, but these are important stuff that risk to make the game unpleasant. It could be an interesting game and the concept is nice. The visuals are awesome. I don't think it fits the theme well, the thing about taking and giving life to me doesn't really have much to do with rewind, and the restart of the levels is just a common mechanic. It has potential, just needs some shift of perspective towards the player experience
Phenomenal visuals. I forgot it was a jam gam the first couple of minutes. Cutscenes were so well made ! Sound design is also good ! It had some unique gameplay.
But the game is a bit buggy though. First level was very confusing. Hope you continue working on it. Could be a great game ! Best of luck !
Notes:
- I like that you throw the player right into the action. No menu to slog through before the story starts.
- Your cutscenes and animations are phenomenal!
- Controlling the camera with the mouse is WAY too sensitive. It's a real challenge to the gameplay.
- You're missing colliders on some objects (the pillar at the start in particular)
- I can't figure out how to shoot the orb at the start! What button do I press?
- The music is very action-oriented, but can get very overwhelming very quickly. It's too busy and repetitive.
- Your graphics look great!
Overall, a fairly decent game. I just wish I knew how to progress past the first area. Please try out our game is you haven't already! We really appreciate it :)
A great looking game, and some time and thought went into the intro :) Well done, there! I found it a little bit slow in terms of movement and traversing the level, the aiming of the souls was a bit frustrating sometimes and not always too clear on what I was doing. Other than that it's definitely unique in terms of what i've played so far, kudos!
The graphics and animation of the game combine to feel really cinematic and professional which is super impressive. I found the controls a bit difficult at first and I was confused by what some of the bars on the UI meant, but it was quite a fun game overall.
Unique gameplay! Hard to figure out how the attacks work until playing with them for a bit. Can get annoying if you miss the boss soul shot. Nice intro.
The visuals are great. Cinematics at the beggining make the game look very proffessional.
Wow! Your graphs are really good! Nice use of the lights and the color scheme. The yellow as matrix for the visuals works so beautifuly! Congratulations, mate!
Pretty interesting title xD The design is really great I loved it ^^ The VFX are great too and the feedback is great! Overall a great game :D
Just rated your game, it was fun playing it, the graphics and the way you introduce the gameplay is real cool. Good job :). I also made one Sword of Time, if you could play it and rate it would be awsome :))
a shit! last level had an error, trying the re-upload it, hope that's alright!