Great concept and visuals. The controls are a little hard to figure out in the beginning, I think some feedback on when you hit an enemy and damage piles up to them would improve it, and also something that signalizes when an enemy would die if I pressed the RMB now. Often times the player character also received damage when attacking which feels a bit unfair, but I guess I would have to git gut...
This is more of a personal thing: The time between strikes feels too long. I would prefer to be able to immediately strike a second and a third time to make the game play faster, but I understand if it's your design decision to make the player run away and repositioning for a bit before striking again. (or maybe higher level weapons have shorter cool-downs already, I didn't actually get to buy new weapons)
All in all I really like it, and I will check it out again in one or two weeks if it receives an update. Hope you guys can have a look at my game as well. Funnily enough it's also a Japanese inspired retro-style game with some tengu and oni. It's by no means finished, but I would appreciate the feedback since it's only my second game ever!
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