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Chronos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 4.429 | 4.429 |
Overall | #231 | 3.587 | 3.587 |
Game Design | #269 | 3.619 | 3.619 |
Audio | #351 | 3.333 | 3.333 |
Graphics | #373 | 3.667 | 3.667 |
Innovation | #403 | 3.333 | 3.333 |
Fun | #571 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time based puzzle game in which you need to rewind objects or yourself through time.
Did you write most of the code yourself and made all the assets from scratch?
We wrote all of the code, audio, and art ourselves within the time given.
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Comments
It is really good, one of the best submissions I've seen. The audio is atmospheric and the graphics look pretty good, however I don't like how the walls look. I had no idea what to do in level 3, so unfortunately I wasn't able to finish the game. Overall I like it but it needs some polishing. Great job!
The game has a great ambience and the musics/voice audios are simply awesome! This is also a pretty polished game! It reminds me a lot of Portal. Unfortunately, i couldn't figure out what do to in the 3rd level. :(
There was only a few small problems, but they are not a big deal. For non native speakers, the narrator lines are a little bit hard to understand sometimes, but some subtitles should fix this. And also, the glass walls (at least in my monitor) are hard to see. But, like i said, they are not a big deal.
Congrats! :D
Enjoyed the game, I think the concept is good and like the audio narration, although I think some more instruction could be given to the player in the early stages. Well done!
The color palette of orange and ash brown is very pleasing to look at, and the shading of the slight fog seems to fit in with the game’s minimal looking style. The way the cubes have bright outlines really seems to emphasize that these objects are important to complete the puzzle compared to the background neutral-looking colors.
The rewind tool is fun to use, it really makes you feel like you’re defying the rules of time by undoing your mistakes.
When I looked at the title in the thumbnail, I thought I was looking at two glowing red eyes in a doorway instead of it just being two bright doorknobs. Perhaps the edges of the door could be made slightly brighter to emphasize that it’s a door.
It was kind of hard to hear the narration of what the person was saying in the background. It sounds a bit muffled, and I don’t want to have to turn my volume ALL the way up just so I can hear it. An option to adjust the volume of the narration (as well as other volume options) should fix this.
There were some sections where it required constant rewinding in order to get the object to stay in place. Perhaps you could have the ability to stop an object in place by holding down a certain input.
I kind of got stuck on level 3, I felt like it wasn’t really clear enough on what I was supposed to be doing, especially since I JUST got introduced to some mechanics that I don’t feel experienced enough with. For the majority of the time, I thought I was supposed to move the green cube into a certain spot, that is, until I found out that you’re supposed to use it like if it was a lift. The green cube should be changed so that it’s too heavy to be pushed by the player so they won’t get confused as to what they’re supposed to do with it.
You should try introducing one mechanic, and then have a few levels that involve utilizing that one mechanic in baby steps before moving on to something new. That way, you can ensure that the player knows how to use their new tools. During later levels, you should throw in certain stages that involve utilizing one mechanic more than the others in order to double check and make sure that the player still knows how to utilize every tool at their disposal.
I’m not sure if the old-sounding western music fits with the greyish-orange palette and the style of the TRON-styled cubes. The color palette and the way the building is styled seems reminiscent of ancient Japanese interior architecture. The resemblance is almost uncanny:
Perhaps you could style the game around ancient Japan? It would be interesting seeing Portal-styled gameplay with ancient Asian influences.
Wow, that's gotta be the most thorough and helpful review I've ever read. Completely agree with all of it, tempted to take this game further and see where it goes, so if I do, I'll definitely be coming back to this. Thank you :)
The graphics and the audio are the best! I keep hitting invisible walls in the game though.
The concept and gameplay are awesome! :)
I liked the voiceover, the art and the game mechanics, they work really well and fit the theme perfectly to me! Definitely a portal feeling here xD
I got stuck at the level with 3 ground marks as I didn't really understand what to do.
Great job making this game for the game jam :)
Would appreciate if you try & rate our game as well: https://hadilepanda.itch.io/corewind
Nice Puzzles! I think the glass material should be able to see something else. It's a little confusing.
Good Job!
Nice puzzles and level design. However, glass walls are too invisible (at first, didn't notice them), and the music was too loud when compared to the narrator, meaning I didn't understood half of what he said. But cool rewind effect. With some work, it might be promissing...
Well worked out, except for the initial scripted 'tutorial'. They take too long :D. Puzzles are fun, graphics okay. Way things are animated etc, very nice.
Nice game! Cool the rewind on both player and objects. well done ;)
Love this! Great puzzle design and clever mechanics, though the platforming wasn't my favorite. Narration was great, helped give a Portal-like feel.
Interesting mechanics. The time gun is a nice way to implement the jam's theme.
And very intriguing ending! Really good job. Congratulations!
Fun mechanics , I think if there was a way to pick up boxes that would have helped, it was pretty hard to move them around where I wanted.
Both rewind mechanics are interesting and full of promise... Sadly I got stuck on level three and didn't get to see more. I like that you didn't shy away from doing it in 3D. The narrator could've been louder.
Good game.. There were some gameplay issues here and there but hey its a jam game and its was worth the playing. Rating DONE !
Nice graphics, your game icon is eye catching, good concept as well
Unless I missed it, there was no explanation on how to rewind yourself which was crucial to pass the second level.
Difficult to hear the persons voice over audio. Maybe subtitles as default would be nice
There is a paper on the wall that teaches you to rewind yourself.
Agree on the voice part.