Rated! Great little game, reminds me of the io games I love, good job!
Play game
HEX & AGON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #160 | 3.624 | 3.624 |
Overall | #209 | 3.612 | 3.612 |
Game Design | #220 | 3.671 | 3.671 |
Innovation | #242 | 3.541 | 3.541 |
Fun | #259 | 3.576 | 3.576 |
Graphics | #357 | 3.624 | 3.624 |
Theme | #378 | 3.635 | 3.635 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is based around two completely independent systems: player movement and the behaviour of an AI companion. While the player has to navigate through different levels in typical 2D platformer fashion, he has to fully depend on his companion to clear never-ending waves of enemies - these two strangers are strangely only stronger together! A unique procedural upgrade and ability system will make sure, that no playthrough is the same as the one before.
Did you write all the code yourself and made all the assets from scratch?
The only external assets I used are icons of an UI package by Code Crash, and because I ran into last-minute issues with my sound design, I took some clips from the "The Essential Retro Video Game Sound Effects Collection". Everything else is done by a single person, me. This includes game design, programming, story, the music and everything else HEX & AGON is showcasing.
This has been my first entry to any game jam and the first somewhat complete game I ever created. Please enjoy.
Oh, and I will also work towards a full release on steam. That's how much I liked working on it. :)
Danny from Unicae Games
_____________________________________________
LOOK AT ALL THESE KIND WORDS YOU ALL ARE GIVING HEX AND AGON (and their friendly seekers)
https://unicae.itch.io/hexandagon/devlog/224636/what-others-say-about-hex-agon
And that might be the best reaction ever:
https://clips.twitch.tv/WildPhilanthropicTardigradePicoMause-co1ZtZ89JgtP4vEL
I chuckled at that comment:
https://clips.twitch.tv/HyperNurturingBaguetteAMPEnergy-osjSpOVf3eoN-XpM
Comments
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Pretty cool!
I think it would help if the shards were a different colour - at least for me it took a long time to realise in the first level that I was supposed to collect that (it just kinda looked like another part of the map).
And I was sad when I got hit by the enemy and then had to start from the beginning again (no 'checkpoint') - but I guess you ran you ran out of time for that. The upgrade system is pretty nifty and the game mechanics were well implemented!
Keep it up!
I will release a "definitive edition" when we are allowed to update our games again (after the voting process is over). That will fix many things and make the game way less punishable. Time just ran out for me on developing this one in just a week with those ambitious ideas haha.
Edit: Oh, and the take on the shards is an interesting one! I'll try some colouring or more exaggerated animation. (I want the colours in the game to be mostly reserved for the enemies, which many new types will be added later, which gives the game more colour)
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Quick update: YOU CAN SKIP THE INTRO :D
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Wow!! Is incredibly impressive and ambicious to do a AI based Rogulike by yourself in a game jam, even more in your first one. There are a few bugs here and there but given the conditions that was to be expected, congratulations and good job!! I hope you can also check out my game if you have the time. Cheers!!
Thank you SO much! I just really hoped people would get the general idea of the game across and excuse some of its current flaws, as time simply just ran out for me on development, doing this solo and all. I'll update the game jam version to a "definitive edition" when the jam's voting process is over, which will fix many things. After that I'm going to take some couple of months to really build out the game and maybe try to go early access on steam with it. Not sure if it will successful, but I'm having way to much fun with it not to try. Thanks again for your kind words! Be sure to check the updated version after the jam. :)
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Really enjoyable game, I like the jumping and the upgrade system it's really good also the art and visuals are great the designs are simple and so are the colors but they fit the style really nicely.
The physics sometimes seemed really weird like the hexagones seem to be made out of ice and you would just slide down without anything you can really do, also at some point i started spawning on top of a hole in the first level where enemies appear. aside from that I really enjoyed the game really fun. great work.
This game is amazing, the graphics and the gameplay are amazing. Great job.
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
The level design is what I liked the most. Also, make the intro skippable.
Nice take on the theme, I loved it.
Quick update: The post-jam update is live! With intro skip and new levels (and much much more)
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Finally got round to playing this! Great fun, a well rounded experience and the comical nature of the characters really helped to lift it! Had a bit of an issue with respawning - when I died I respawned in the air and fell straight down off the map again, which ended with me getting caught in a death loop until a game over. Not quite sure how or why, but there we go! Apart from that, it was very enjoyable - you've done a great job with this! :D
Interesting game to play. Simple but very effective. Keep it up! If you like, you could even try my game too.
Quite an interesting game. It keeps things simple enough but got me really invested and immerse. Nice game!
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try, as it has really improved a ton. :)
As Sfunk92 already said, when you 'die' you need to restart the game completely. But, that's a solid and well made game, good job!
(ps: my english sucks lol)
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Brilliant level design, and good controls, are a little slow-paced, to begin with, but it soon picks up. Fits the theme well, graphics are brilliant - like the chromatic aberration. The only improvement would be a WebGL port so more people can play this brilliant game. (By the way, I saw one of your YouTube videos)
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
A platformer with a buddy system.
Fun:
This had an interesting idea, a platformer where your little buddy does the damage dealing. The main critiques I could point out was having to restart the game completely over really take enjoyment away from the game. I know you will update it, but as it, it hinders the game. The physics of the game was also a little too inconsistent. Some jumps would be completely failed even though it didn't feel like the player's fault for the failed attempt. The little buddy that flew around you and attacked the enemies was a really cool concept and I enjoyed the fact that you could upgrade this feature.
Innovation/Theme:
The main gameplay of a platformer with quirky physics isn't entirely unique, however the introduction of the little buddy that flies around you and deals out damage was clever, and it helped fit the theme!
Graphics:
The basic geometry shapes would generally be a sign that the devs just didn't have time to replace their placeholder sprites/gameobjects, however this game is based around the idea of geometry. So it makes sense here. The simplistic all white and black game world is on par with this type of game, and you had decent use of post-processing techniques.
Audio:
The audio was again decent for what the game was. It matched and signified what it needed too.
Game Design:
Overall the game was a solid entry. Some areas that could be improved is the pacing, such as it takes a couple minutes to get to any real gameplay. And it didn't have much of a hook to keep a player that long. There was a story element, and it tried to setup intrigue, but again the pace of it was too slow. Scrolling text is hard to get right, If possible increase the speed of the scroll, or when you have a skip dialogue option, have it instantly display the text instead of just a faster scroll speed. The major obvious issue was when the player dies you had to reset from the very beginning. Taking away a lot of enjoyment. Also when you give the player options for upgrades at the beginning of the game, the player has zero comparison of what they are upgrading. Typically you need to ease the player into those types of options. Maybe only allow movement based upgrades for the first couple levels, since that's all the player sees. You should also do a segment where the player can encounter the enemy for a first time, that leaves the player in a safe state. That way they can learn how to handle enemies, then take that knowledge and apply it to a real level scenario. The first real level with enemies can allow the player to get overwhelmed very easily with enemies spawning in fairly quickly, and if your little buddy isn't fast/strong enough, then enemies fill the screen quickly. I think if you could polish up this type of area first, then it would greatly help you out. The game has a strong base. So keep working on it and see where it takes you!
Some references for good game design videos:
https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw
https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQI streamed the game here:
Thank you so much for your review!
Most oft the things you have listed here as negatives won't be a factor anymore when I update the game after the jam is over. But I also understand that you have to rate the game as it currently is. During development I focused more on getting my code base right, so I can easily expand the game later on (for example, I already have double the amount of upgrades in the game, just deactivated most due to time constrains). The upgrade system is something players will have to explore for themselves over multiple playthroughs. The same goes for the game world and all its hidden secrets. But that's why I have the narrator(s) and the dialogue talk about the upgrades and what their purpose is. The whole tutorial section isn't really done yet, like as you mentioned, there will be introductories to single enemys and the combat system and all that. It's all planned out, one week just hasn't been long enough doing this all by myself. The game will eventually have a save/resume anywhere playstyle for the story and a dedicated speedrun mode with virtually no downtime and disabled dialogue. And SO much more! If you liked the whole idea of the game (which it seems you did), please try out the game again after its first official update (after the voting phase is done) and see, if it changes your mind. Thanks again, Sfunk!
Hey there, Sfunk!
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
I love the minimalism and the sound track. The ending is a bit long though and you have to go through it every time you die. It's still very good though.
Quick update: The post-jam update is live!
(You can skip the intro now :D)
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Nice Game really well polished the menu feels so clean! I learn from that if you don't mind :P
Thanks Master :P
(make the intro skippable and you have me speaking all positiv about your game :D)
Quick update: The post-jam update is live!
AND YOU CAN SKIP THE INTRO NOW :D
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
So nicely done, but intro is too long and can't be skipeable :((((((
Quick update: The post-jam update is live! (you can skip the intro now)
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
Very nice game.. i loved the physics and gameplay very much. After my first death i wish that i could skip the texts all at once in order to play again.. Other than that very cool game Unicae games! cheers :)
Quick update: The post-jam update is live! (you can skip the intro now)
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
wow , this is literally a fun game ... I loved it .
Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself).
Hope you give it another try. :)
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