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Together Yet Apart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #318 | 3.481 | 3.481 |
Game Design | #319 | 3.519 | 3.519 |
Theme | #347 | 3.667 | 3.667 |
Overall | #543 | 3.241 | 3.241 |
Audio | #561 | 3.037 | 3.037 |
Innovation | #631 | 3.074 | 3.074 |
Graphics | #1087 | 2.667 | 2.667 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The two aliens must work together to escape the temple.
Did you write all the code yourself and made all the assets from scratch?
Yes.
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Comments
Wow, this was so fun to play and had me thinking! The puzzles are designed really well, and I really liked the teleport animation. The layers concept is so cool, when I first read "layers", I thought it would be vertically, so this surprised me. I was going to leave a comment about the sfx being too loud, but then I discovered the nice options menu, glad you took the time to add that!
This is a great puzzle game! Find my video review below:
1:10:30 Together Yet Apart
really cool level design! Just have complain on the part where sometimes i mess up the space for jump haha
Such a cute little game.
The idea and the puzzles are really great.
The graphics are a bit too minimalistic for my taste, but the soundtrack is awesome :)
Very cool level and puzzle design! The art could use some polish but the gameplay is really amazing! Well done (: I'd love if you tried and rated my game as well :D
Fun puzzle game with a cool concept and interesting mechanics, good work
https://itch.io/jam/brackeys-5/rate/927683
Fun little puzzle game! Great interpretation of the theme! Got a little too hard a little too fast for a guy who's not great at puzzles like me :)
Fun little puzzle game! Great interpretation of the theme! Got a little too hard a little too fast for a guy who's not great at puzzles like me :)
I really like the concept, it's kinda similar to other games i've seen, but completely different at the same time. The music was very nice and the instructions mostly clear. I'd only change stuff like adding restarting with R or not swapping with space, since I always kept swapping when I wanted to jump. But overall it's pretty nice!
Pretty good. Really gave me a nostalgic feeling of old flash games, which was wonderful. The layer swapping was an interesting mechanic as well. I think the only things games like this are missing is a touch of modernity, such as 2d lighting. But great job bringing this project to life in such a short amount of time
Really interesting mechanic. The levers throw a massive wrench into the puzzle.
Really cool game I especially like how the fluent and easy to understand it is. The animation of the two aliens teleporting away in the spaceship is also really cute :D
really nice game, congrats. rated
I will be glad if you can play and rate mine
https://feniksoft.itch.io/species-unite
Very nice game! Great job, keep up the good work!
Cool idea of switching players! haha I got one alien stuck in the wall XD
Good job!
Please check my game out too:D
I’m not a fan of the art but it’s good that the style is consistent
Sometimes I got mixed up and thought it was space to jump
Some levels were really challenging but I had a lot of fun. It was quite satisfying to beat them
I think this is intentional but in one of the levels there is an invisible wall: https://imgur.com/a/pyYC8ym If it is intentional, I think some other kind of special wall tile should be placed there instead to signify that only boxes can pass through it
I wasn’t able to get past the “Don’t let the box fall down here!” level. Could you show me the solution? I really wanted to finish the game. It’s definitely my favorite fire boy and water girl-like girl this jam
Ahh, I see, thank you so much! The issue with my attempt is that I was using the purple guy to switch the blue lever instead of the green one
Great game an cool puzzles!
Also, there appear to be some problems with layering, so there might be some invisible walls. Sorry! Most days they aren't invisible.
Ah, yes, I ran into that issue with the one-way (as in, only boxes can pass through) walls