Amazing World an Enemydesign. The idea with merging enemies fits the Theme perfect. Story also clever and great designed. Maybe the battlesystem could be cooler. Maybe an extended Battlesystem with items lying that you can also merge and are good or bad against different types of enemies. Unfortunately i dont get the Boss fight. Boss was stuck outside of the screen and the cam dont zoom out. But overall one of the best games i played so far in the jam.
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Amalgamated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.407 | 4.407 |
Overall | #47 | 3.901 | 3.901 |
Innovation | #68 | 3.898 | 3.898 |
Game Design | #92 | 3.881 | 3.881 |
Fun | #93 | 3.847 | 3.847 |
Audio | #147 | 3.644 | 3.644 |
Graphics | #295 | 3.729 | 3.729 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Monsters get stronger when they are together. Can the player get stronger the same way? We'll see.
Did you write all the code yourself and made all the assets from scratch?
Yes.
Some art assets are from asset packs, see links on the game page.
Comments
By far the most impressive game I've played so far in this game jam, the art is amazing, the mechanics feel fantastic and the music and sfx are brilliant! You've done an amazing job :) I love your twist on the theme rather than the usual making the main character stronger together
Hey man, thank you very much for your feedback. Indeed we have had a lot of complaints with the boss fight because of the difficulty. Even for us devs took a lot of tries to beat it, but it's not that we wanted to keep it that way, but the time was over and the priority had to be given to bug fixing. The idea of health packs is very good, we also thought about it and will maybe put it in the future.
Fun concept. Fits the theme perfectly! I really enjoyed seeing what the monsters combined into.
Very nice game mate, i quite enjoyed the dungeon crawling. Very nice approach to the theme !
I enjoyed playing even if it was a bit difficult sometimes. Would have appreciate a keycode for the attack instead of the running into ennemies, I'm not sure why though, maybe force of habit ^^.
the dialogue made me laugh a lot as well
Will play again in the future, it was quite fun !
It's soooo good ! The constant irony in the dialogues made me laugh a lot at the beginning !
The fact that ennemies combine to be stronger is a smart way of using the gamejam theme. The art is really good too, it looks pretty nice for one week. I've found the boss (The cat) a bit difficult, but I may be very bad or just not used to that kind of game ! I'll come back to it though, I want to beat that big chungus cat/golem/whatsoever !
Cheers to the composer as well ! That chiptune was really well done !
This is so good!! When the lvl2 shroom combined for a bigger one I laughed out loud. Lots of fun and a really solid template for a bigger game. Only tweak I would make is a dedicated attack button, but maybe thats part of the difficulty.
Very clever take on the theme! I really enjoyed playing your game. The art is consistent, the boss is challenging. good job!
Cool art, love the different stages to the enemies as they get together! I did end up getting stuck on a tree near the beginning so the collisions could dow ith being looked at. Congrats on the submission!
cool!, really easy to grasp and makes you focus on enemy positioning rather than just straight killing!
Monsters that do it when they see you to get stronger. lol. Interesting concept :P Nicely executed. Really nice job with the audio too!
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