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Tow Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #111 | 3.778 | 3.778 |
Fun | #115 | 3.806 | 3.806 |
Audio | #262 | 3.417 | 3.417 |
Overall | #321 | 3.472 | 3.472 |
Game Design | #326 | 3.500 | 3.500 |
Graphics | #444 | 3.500 | 3.500 |
Theme | #967 | 2.833 | 2.833 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are stronger with objects attached. Towers with source are active and help you defend.
Did you write all the code yourself and made all the assets from scratch?
Code from scratch, used free assets
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Comments
Oh man, that is a hard game. I finally learned how to control the tow ship but I would definitely not want to clean the space with it. I am bad at cleaning, no wonder the boss arrived to check on me. And he fired my ass!
The game design was kinda simple but even with that, you drilled it to the limits! Great job!
I liked the AI how they avoided me and other obstacles. I liked the cannons and the core. I liked the shaky camera when you got hit. That you could drag anything - asteroid to ships, ships to asteroids - that was a brilliant idea!
You could do better in music and sfx, it was painful to the ears after a while. There was sam cranky sound that my ears didn’t like.
To sum it up. Good mechanic, good game, easy but finished and that is important! Fun to play!
I love this game!! If this is your first finished game, you did an amazing job! Flinging things around was awesome, smashing enemies with asteroids.. epic. I also really like what you did with the enemy AI - I noticed that they kept their distance from me, as well as from the rocks i was flinging around. They also appeared to be flying in formation, that's really cool. Also the tow physics themselves were impressive. I'm going to have to do some thinking about how you pulled (no pun intended) that off. :) Excellent work!
Thank you very much. I've finally decided to stop thinking about doing something and after the years of just updating Unity since v4 tried to do and finish something playable. Maybe it would be better for the next time to finish all basic Unity tutorials before, would save much time :-) With the physic simulation I have complicated implementation of the AI, because it needed to take velocity into account. The small enemies are inspired by Boids, they follow the player, keep distance between themselves and from obstacles, it isnt implemented optimally, but works somehow :-) Towing is just Unity joint component so at the end its only about placing it right.
A hinge joint! That's clever. I hadn't thought of that. Nicely done :)
It was super fun using the physics to throw asteroids into enemies. A high learning curve for sure but worth it. The death message was also really funny.
Thanks! Yes the controls, I think its toll for playing it for 7 days straight :-) I have lost the ability to evaluate the difficulty :-)
Really great game, hard to control the ship but it was fun anyway ;)
An unexpectedly interesting game! The attached objects are a little hard to control though, maybe the player’s ship speed needs some tweaking. Anyways, amazing job for your first game!
Fun Game. It was interesting concept.
Nice game! The tractor beam mechanic was really cool, and i had fun trying to drift with the floaty controls, do think the rocket could have a tad more punch to it but maybe that's just me. The tutorial text box goes away too quickly and doesn't really explain all that much so I had to refresh the window to read it again. I also couldn't really figure out how to actually play, I tried swinging the rocks into each other but they didn't break, I tried attaching to the turret but it didn't shoot, I might be missing something, but I tried all the stuff in the tutorial and I couldn't kill a single ship. It's a cool game idea though!
Yes, I wanted some story and discoveries for the player to be, but in the end there was not enough time. Tutorial window disappears after pressing W, it was last minute try to show at least something :-) You can use the asteroids as projectiles, but its difficult to do, better is to lure ships into asteroid field or to take the turret near the green power core to activate it.
The idea is amazing, very fun. I had some trouble swinging the asteroids, when I try to make them swing over the ship in a circle. Maybe it's just me, but take a look at that when you can. It's difficult to master, but really fun, I enjoyed it. Hope to beat the boss some time.
Thanks. I think its because the asteroid is half the mass of the ship so it takes you away. Better use the gun, stoning the boss would be quite an achievement :-)
Great concept!But a bit difficult for me to master it
Cool consept, il say that the Movement is a bit floaty, the game needs alot of precision and a a more responsive and easy movement system would help.
but anyways, good job!
The concept is so nice! The input system is not quite responsive, though the game is fun to play, so good job! :)
The graphics look nice and the concept is great.
Nice graphics and music, feel a bit hard to control :D
Yep, real physics are nice, but maybe not so great for this game. Needs a bit of training :-)