Play Cloneescape
CLONESCAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #285 | 3.493 | 3.493 |
Theme | #296 | 3.754 | 3.754 |
Overall | #499 | 3.295 | 3.295 |
Audio | #556 | 3.043 | 3.043 |
Fun | #640 | 3.116 | 3.116 |
Graphics | #655 | 3.246 | 3.246 |
Game Design | #678 | 3.116 | 3.116 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is all about making clones of yourself and get stronger. In this game being stronger doesn't mean we have to defeat someone. With the help of the clones try and escape the rooms. You have to make your path with their help.
Did you write all the code yourself and made all the assets from scratch?
All of the assets are my own made from scratch except the triangle used as spikes and the fonts. All the code is written by me.
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Comments
The mechanic is really creative and the level design too. You should change the movement to be a bit more percise. The game was challenging and i liked that, but maybe add a few more chackpoints. One more advice: You can change the direction the character is facing when it is goin left (scale to -1 or rotation...) I definitely had fun with this one. Good Job!
Great potential in the multiplication mechanic! Very punishing first level though, and I did encounter a bug where my character spawned two copies of themselves, which was kind of hard to deal with. But that said I do think this mechanic has legs! Maybe give this game a fresh coat of paint and some enhanced audio and it can really go somewhere after the jam!
Thank you for your feedback and playing my game on your stream.
So this is my second game I have ever made. So there are a lot of flaws.
The movement seriously needs a lot of work. That was tough for me as well...but as I know I completed even with that. Lol.
About the audio, this is my first audio that I made so its not that catchy.
About the design, It took me 3 days to even come up with an idea and I had only 4 days to make this game. So went for minimalistic graphics.
And that double clone is definitely a bug. But I didn't face that issue. Everyone other than me is facing that.
Overall, seeing you frustrated felt like I succeeded in making a kind of rage. Also, listening to your comments I will surely work on this game after the jam.
I am happy you both liked it. The suggestion s will be in mind.
Thank you
Very nice interpretation of the theme. I enjoyed it, but it was hard to control. Maybe add something, so you can better predict where the clone will land? Nevertheless good job!
Thank you for your feedback
Very nice concept. If i had to be picky, I would say 2 things. 1: The controls are a bit fast, 2: Predicting where the clone will be placed is a bit hard.
Other than that - great job!
I definitely have to work in the controls.
this was cool
Great concept! My only issue was that my player speed was a lot higher in the actual levels than when playing the tutorial
Thank you, conttols are really bad I accept
Not at all bad! Just felt a little speedy. If the speed had been the same as in the tutorial I think it would have been great!
The music sounds familiar. By any chance did you learn how to make game music from this Brackey’s tutorial? https://www.youtube.com/watch?v=fZeZ75gM9p4
The music is a bit too loud
I feel like there’s too much bloom
The tutorial is great. It was nice getting to experiment with the main mechanic
It doesn’t seem like there’s any coyote time. I’d suggest adding that and other feel-good movement features
I found a bug where the player jitters about if they are directly under their clones while also touching the ground/another clone: https://gyazo.com/723881eb22807f3c653afd6fb1994455
You can’t jump if you’re at the edge of a clone: https://gyazo.com/3fbc9206d18240b2d1f43e94962537ea At first glance it seems like you’re using a raycast positioned at the center of the player to check if they’re on the ground. If so, I’d suggest adding multiple raycasts to cover all of the player lower side
At the end of the tutorial I wasn’t able to jump yet it still thought I was in mid-air so I was able to place clones which pushed me under the ground: https://gyazo.com/4ba776a7243cf84bb4a6756baf8e67b2
I wish there was a way to exit back to the main menu/redo the tutorial
The player feels faster in the main game compared to the tutorial which I think is a bit weird
Some more visual and audio feedback would be nice. For example, when removing your clones
You can get stuck here on this ledge that I don’t think should exist in level 2: https://gyazo.com/dbb1bf1f84d6042f44c0224657b404f2
The puzzles are good but my biggest issue is with how the main mechanic has to be used. It feels like timing and fine-tuning your jumps is a very core aspect of the game which I find quite frustrating since it’s very easy to make a very small mistake and have to redo it
Fun idea! There somethimes are glitch when I cant jump. Otherways, great!
It would be nice if you could rate my game too :)
Its hard but requires concentration and strategy.....
Game design is good, Tutorial was lacking something but the gameplay was good.
Suggestion- The first room should be automatically shut after player entered into another one.
Thank you for your feedback.
oh my god im so bad at it. its so hard, but thats the intended style, right? even though i couldnt get far, the concept is pretty cool and on point and i think it fits the genre nicely. the controls did feel slippy but again im not sure if thats part of the intended difficulty
Thank you for your feedback.
And yeah I have to work on my movement.
Classic rage game lol I slipped off other blocks at least 100 times haha. Really nice game the grapics look great, I would probably tune done the "slip" of the movement a bit to stop people from flying off of other blocks too quickly but the game was fun!
Thank you for your feedback.
I have to increase the friction on the player
Oooh I had a nice moment when I realized that that level two was actually just an extension of level one! Very unexpected! Really clever game! I love this stuff! The only thing for me was the controls, your character retains momentum when pressing against an object so when you make it over you fly away as if you were charged with a rubber band - this made the platforming very difficult. Awesome submission though!! Loved it!
Thank you for your feedback
Cool concept, something you'd expect from the theme. The controls were a bit wonky, you shoot left and right very fast which makes it hard to place the blox accurately.
Work on better friction is required.
Anyways Thanks for your feedback
Good game.
I found a bug, not sure how to replicate it. Basically, I had 3 of me, they all moved when I pushed the buttons and they didn't count as clones. Wasn't too annoying till I made another clone which immediately made 3 clones.
I didn't found that while completing myself, but lot of playera are facing this issue. I have to fix that.
Thank you for your feedback.
Great game! Cool sounds and interesting puzzle concept.
If you don't mind checking out my game, thanks!
Thank you
AAAAAAAAAAAAAAAAARRGGH, good game, i am angry
Thank you for letting me know that I succeed ed in torturing you.
No Problem
nice! it made me rage a couple of times lmao but overall decent game!
Thank you
Well your right, it definitely is a rage game, a cool mechanic, though!
Thank you
Liked the music felt a bit similar but was good, controls and mechanic was good but I suggest space instead of w. It just makes it much harder. Also, please check mine :) https://itch.io/jam/brackeys-5/rate/924290
The idea of the music was taken from brackeys bosca ceoil video and then improvised